/*================================================================================
	
	-----------------------------------
	-*- [BB] Default Zombie Classes -*-
	-----------------------------------
	
	~~~~~~~~~~~~~~~
	- Description -
	~~~~~~~~~~~~~~~
	
	This plugin adds the default zombie classes from Zombie Plague
	into Base Builder. All credit belongs to MeRcyLeZZ.
	
	All classes have been balanced, but feel free to edit them if
	you are not satisfied.
	
================================================================================*/

#include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>

/*================================================================================
 [Plugin Customization]
=================================================================================*/

// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Standard=" }
new const zclass1_model[] = { "bb_classic22" }
new const zclass1_clawmodel[] = { "v_classic22" }
const zclass1_health = 4000
const zclass1_speed = 260
const Float:zclass1_gravity = 1.0
const zclass1_adminflags = ADMIN_ALL

// Fast Zombie Attributes
new const zclass2_name[] = { "Fast Zombie" }
new const zclass2_info[] = { "HP- Speed+++ Jump+" }
new const zclass2_model[] = { "bb_fast" }
new const zclass2_clawmodel[] = { "v_bloodyhands" }
const zclass2_health = 2500
const zclass2_speed = 325
const Float:zclass2_gravity = 1.0
const zclass2_adminflags = ADMIN_ALL

// Jumper Zombie Attributes
new const zclass3_name[] = { "Jumper Zombie" }
new const zclass3_info[] = { "HP+ Speed+ Jump+++" }
new const zclass3_model[] = { "bb_jumper" }
new const zclass3_clawmodel[] = { "v_bloodyhands" }
const zclass3_health = 3000
const zclass3_speed = 285
const Float:zclass3_gravity = 0.5
const zclass3_adminflags = ADMIN_ALL

// Tanker Zombie Attributes
new const zclass4_name[] = { "Tanker Zombie" }
new const zclass4_info[] = { "HP+++ Speed- Jump+" }
new const zclass4_model[] = { "bb_tanker22" }
new const zclass4_clawmodel[] = { "v_bloodyhands" }
const zclass4_health = 5500
const zclass4_speed = 205
const Float:zclass4_gravity = 1.0
const zclass4_adminflags = ADMIN_ALL 
 
 // Jockey Zombie Attributes
new const zclass5_name[] = { "Jockey Zombie" }
new const zclass5_info[] = { "HP-- Speed++ Jump++" }
new const zclass5_model[] = { "bb_jockey22" }
new const zclass5_clawmodel[] = { "v_jockey22" }
const zclass5_health = 2000
const zclass5_speed = 300
const Float:zclass5_gravity = 0.5
const zclass5_adminflags = ADMIN_ALL  
 
 // Agent-1 Zombie Attributes
new const zclass6_name[] = { "Agent-1 Zombie" }
new const zclass6_info[] = { "HP+ Speed+ Jump+" }
new const zclass6_model[] = { "bb_agent1_22" }
new const zclass6_clawmodel[] = { "v_knife" }
const zclass6_health = 3500
const zclass6_speed = 290
const Float:zclass6_gravity = 1.0
const zclass6_adminflags = ADMIN_ALL  
 
 // Agent-2 Zombie Attributes
new const zclass7_name[] = { "Agent-2 Zombie" }
new const zclass7_info[] = { "HP+ Speed+ Jump+" }
new const zclass7_model[] = { "bb_agent2_22" }
new const zclass7_clawmodel[] = { "v_knife" }
const zclass7_health = 3500
const zclass7_speed = 290
const Float:zclass7_gravity = 1.0
const zclass7_adminflags = ADMIN_ALL 
 
 // Lysing Zombie Attributes
new const zclass8_name[] = { "Lysing Zombie" }
new const zclass8_info[] = { "HP++ Speed++ Jump++" }
new const zclass8_model[] = { "bb_lysing22" }
new const zclass8_clawmodel[] = { "v_lysing22" }
const zclass8_health = 4500
const zclass8_speed = 299
const Float:zclass8_gravity = 0.7
const zclass8_adminflags = ADMIN_ALL   
 
 // Wolf Zombie Attributes
new const zclass9_name[] = { "Wolf Zombie" }
new const zclass9_info[] = { "HP+ Speed+++ Jump++" }
new const zclass9_model[] = { "bb_wolf22" }
new const zclass9_clawmodel[] = { "v_wolf22" }
const zclass9_health = 3000
const zclass9_speed = 330
const Float:zclass9_gravity = 0.5
const zclass9_adminflags = ADMIN_ALL 
 

 

#define TANK_ARMOR 200

/*============================================================================*/

new g_zclass_tanker

// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
	register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant")
	
	// Register all classes
	bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
	bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
	bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
	g_zclass_tanker = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags) 
	bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
	bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags)
	bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags) 
	bb_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, 0.0, zclass8_adminflags)  
	bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, 0.0, zclass9_adminflags) 

}

#if defined TANK_ARMOR
public plugin_init()
{
	RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
}

public ham_PlayerSpawn_Post(id)
{
	if (!is_user_alive(id))
		return ;
		
	if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker)
	{
		give_item(id, "item_assaultsuit");
		cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM);
	}
}
#endif
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/
