; -----------------------------------------
; Zombie Plague 4.3 Fix5 Customization File
; -----------------------------------------
; Any changes you make here will be
; automatically loaded at map start

; Note: No error parsing is done for this.
; Make sure you don't mistype anything.

[Access Flags]
ENABLE/DISABLE MOD = l
ADMIN MENU = a
START MODE INFECTION = a
START MODE NEMESIS = a
START MODE SURVIVOR = a
START MODE SWARM = a
START MODE MULTI = a
START MODE PLAGUE = a
MAKE ZOMBIE = a
MAKE HUMAN = a
MAKE NEMESIS = a
MAKE SURVIVOR = a
RESPAWN PLAYERS = a
ADMIN MODELS = a

[Player Models] (randomly chosen if more than one)
HUMAN = komplit_mercenarytr, komplit_scyuri, komplit_maalice, komplit_pirateboy, komplit_pirategirl, komplit_gerrard, komplit_henry
NEMESIS = 
SURVIVOR = 
ADMIN ZOMBIE = 
ADMIN HUMAN = 

; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0

; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE = 

[Weapon Models]
V_KNIFE HUMAN = models/v_knife.mdl
V_KNIFE NEMESIS = 
V_WEAPON SURVIVOR = 
GRENADE INFECT = 
GRENADE FIRE = models/v_hegrenade.mdl
GRENADE FROST = 
GRENADE FLARE = 
V_KNIFE ADMIN HUMAN = 
V_KNIFE ADMIN ZOMBIE = 

[Grenade Sprites]
TRAIL = 
RING = 
FIRE = 
SMOKE = 
GLASS = 

[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = ZombieDarkness/vox/z4_win_zombi.wav
WIN HUMANS = ZombieDarkness/vox/z4_win_human.wav
WIN NO ONE = ZombieDarkness/vox/z4_win_human.wav
ZOMBIE INFECT =
ZOMBIE PAIN = 
NEMESIS PAIN = 
ZOMBIE DIE = 
ZOMBIE FALL = 
ZOMBIE MISS SLASH = ZombieDarkness/zombie/z4zombi_swing_1.wav , ZombieDarkness/zombie/z4zombi_swing_1.wav
ZOMBIE MISS WALL = zombie_plague/zombi_wall_1.wav , zombie_plague/zombi_wall_2.wav , zombie_plague/zombi_wall_3.wav
ZOMBIE HIT NORMAL = zombie_plague/zombie/hit1.wav , zombie_plague/zombie/hit3.wav
ZOMBIE HIT STAB = zombie_plague/zombie/hit2.wav
ZOMBIE IDLE = 
ZOMBIE IDLE LAST = 
ZOMBIE MADNESS = 
ROUND NEMESIS = 
ROUND SURVIVOR = 
ROUND SWARM = 
ROUND MULTI = 
ROUND PLAGUE = 
GRENADE INFECT EXPLODE = 
GRENADE INFECT PLAYER = 
GRENADE FIRE EXPLODE = 
GRENADE FIRE PLAYER = 
GRENADE FROST EXPLODE = 
GRENADE FROST PLAYER = 
GRENADE FROST BREAK = 
GRENADE FLARE = 
ANTIDOTE =
THUNDER = 

[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 0
INFECTION SOUNDS = zombie_plague/zombi_ambience.mp3
INFECTION DURATIONS = 180
NEMESIS ENABLE = 0
NEMESIS SOUNDS = 
NEMESIS DURATIONS = 17
SURVIVOR ENABLE = 0
SURVIVOR SOUNDS = 
SURVIVOR DURATIONS = 17
SWARM ENABLE = 0
SWARM SOUNDS = 
SWARM DURATIONS = 17
PLAGUE ENABLE = 0
PLAGUE SOUNDS = 
PLAGUE DURATIONS = 17

[Buy Menu Weapons]
PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90,
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade

[Extra Items: Weapons and their costs]
NAMES = HE Grenade
ITEMS = weapon_hegrenade
COSTS = 5

[Hard Coded Items Costs]
NIGHT VISION = 15
ANTIDOTE = 15
ZOMBIE MADNESS = 17
INFECTION BOMB = 20

[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 1
FOG DENSITY = 0.0010
FOG COLOR = 0 0 0

[Custom Skies] (randomly chosen if more than one)
ENABLE = 0
SKY NAMES = space

[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = -1.0
SCOUT = -1.0
XM1014 = 7.0
MAC10 = -1.0
AUG = -1.0
ELITE = 5.0
FIVESEVEN = -1.0
UMP45 = -1.0
SG550 = -1.0
GALIL = 7.0
FAMAS = 6.0
USP = -1.0
GLOCK18 = -1.0
AWP = 9.0
MP5NAVY = 5.0
M249 = 3.0
M3 = 14.0
M4A1 = 5.0
TMP = -1.0
G3SG1 = 7.0
DEAGLE = 7.0
SG552 = -1.0
AK47 = 7.0
P90 = 3.0

[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle , func_buyzone

[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0

; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 1
