#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#include <byu_money>
#include <18_ds>

#define ENG_NULLENT			-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define janus7_WEAPONKEY 		859
#define MAX_PLAYERS  		32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF		4
#define m_fKnown				44
#define m_flNextPrimaryAttack 	46
#define m_flTimeWeaponIdle		48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flNextAttack			83

#define janus7_RELOAD_TIME	4.8
#define janus7_IDLE1		0
#define janus7_RELOAD		1
#define janus7_DRAW			2
#define janus7_SHOOT1		3
#define janus7_SHOOT2		4
#define janus7_SHOOTSIGNAL	5
#define janus7_CHANGE1		6
#define janus7_IDLE2		7
#define janus7_DRAW2		8
#define janus7_SHOOT3		9
#define janus7_SHOOT4		10
#define janus7_CHANGE2		11
#define janus7_IDLE3		12
#define janus7_RELOAD2		13
#define janus7_DRAW3		14

#define TASK_SETRUM1 2073+10
#define TASK_SETRUM2 2073+20


#define janus7_READY 55
#define RADIUS_DAMAGE 450
#define SYSTEM_CLASSNAME "sprite"

#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/janus7-1.wav" }

new janus7_V_MODEL[64] = "models/v_janus7.mdl"
new janus7_P_MODEL[64] = "models/p_janus7.mdl"
new janus7_W_MODEL[64] = "models/w_janus7.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_recoil_janus7, cvar_janus7_ammo
new g_MaxPlayers, g_orig_event_janus7, g_IsInPrimaryAttack, g_Ham_Bot, g_Beam_SprId
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2], Float:flAim[3], Float:near_origin[3], Float:myOrigin[3], iTempId
new g_has_janus7[33], g_clip_ammo[33], g_janus7_TmpClip[33], oldweap[33], janus_mode[33], janus_signal[33], zz[33], udah[33]
new gmsgWeaponList, setrum, g_MsgDeathMsg

const PRIMARY_WEAPONS_BIT_SUM = 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
			"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
			"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
			"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
			"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
	register_plugin("Janus7", "1.0", "m4m3ts")
	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_janus7_AddToPlayer", 1)
	RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
	RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
	if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_janus7_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_janus7_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_PostFrame, "weapon_m249", "janus7_ItemPostFrame")
	RegisterHam(Ham_Weapon_Reload, "weapon_m249", "janus7_Reload")
	RegisterHam(Ham_Weapon_Reload, "weapon_m249", "janus7_Reload_Post", 1)
	RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m249", "fw_janus7idleanim", 1)
	register_forward(FM_SetModel, "fw_SetModel")
	register_forward(FM_CmdStart, "fw_CmdStart")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
	
	RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_pre", 0)
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_pre", 0)
	RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

	cvar_recoil_janus7 = register_cvar("zp_janus7_recoil", "1.04")
	cvar_janus7_ammo = register_cvar("zp_janus7_ammo", "200")
	
	g_MaxPlayers = get_maxplayers()
	gmsgWeaponList = get_user_msgid("WeaponList")
	
	g_MsgDeathMsg = get_user_msgid("DeathMsg")
}

public plugin_precache()
{
	precache_model(janus7_V_MODEL)
	precache_model(janus7_P_MODEL)
	precache_model(janus7_W_MODEL)
	for(new i = 0; i < sizeof Fire_Sounds; i++)
	precache_sound(Fire_Sounds[i])	
	precache_sound("weapons/janus7_open.wav")
	precache_sound("weapons/janus7_clipin.wav")
	precache_sound("weapons/janus7_clipout.wav")
	precache_sound("weapons/janus7_cliplock.wav")
	precache_sound("weapons/janus7_close.wav")
	precache_sound("weapons/janus7-2.wav")
	precache_sound("weapons/janus7_change2.wav")
	precache_sound("weapons/janus7_change1.wav")
	m_iBlood[0] = precache_model("sprites/blood.spr")
	m_iBlood[1] = precache_model("sprites/bloodspray.spr")
	g_Beam_SprId = precache_model("sprites/setrum_garis.spr")
	setrum = precache_model("sprites/setrum_lagi2.spr")
	precache_generic("sprites/weapon_janus7.txt")
	precache_generic("sprites/640hud12.spr")
	precache_generic("sprites/640hud7.spr")
	precache_generic("sprites/640hud99.spr")
	
	register_clcmd("weapon_janus7", "weapon_hook")
	register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
    	engclient_cmd(id, "weapon_m249")
    	return PLUGIN_HANDLED
}

public client_putinserver(id)
{
	if(!g_Ham_Bot && is_user_bot(id))
	{
		g_Ham_Bot = 1
		set_task(0.1, "Do_RegisterHam_Bot", id)
	}
}

public Do_RegisterHam_Bot(id)
{
	RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_pre", 0)
	RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1)
}

public fw_TraceAttack_pre(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return HAM_IGNORED
	if(get_user_weapon(iAttacker) != CSW_M249)
		return HAM_IGNORED
	if(!g_has_janus7[iAttacker])
		return HAM_IGNORED
		
	if(janus_mode[iAttacker] == 3)
	{
		return HAM_SUPERCEDE;
	}
	
	return HAM_IGNORED;
}

setrum_sprite(id)
{
	if (!is_user_alive(id)) return;
	
	static origin[3]
	get_user_origin(id, origin)
	
	message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
	write_byte(TE_SPRITE)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	write_short(setrum)
	write_byte(5)
	write_byte(192)
	message_end()
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return

	if(get_user_weapon(iAttacker) != CSW_M249) return
	
	if(!g_has_janus7[iAttacker]) return
	
	SetHamParamFloat(3, 29.0)
	
	if(is_user_alive(iEnt) && zp_get_user_zombie(iEnt) && janus_mode[iAttacker] == 1) janus_signal[iAttacker] ++
	
	static Float:flEnd[3]
	get_tr2(ptr, TR_vecEndPos, flEnd)
	pev(iAttacker, pev_origin, myOrigin)
	pev(iTempId, pev_origin, near_origin)
	get_nearest_enemy(iAttacker)
	
	if(is_user_alive(iTempId) && janus_mode[iAttacker] == 3 && zp_get_user_zombie(iTempId) && iAttacker != iTempId && entity_range(iAttacker, iTempId) < RADIUS_DAMAGE && !is_wall_between_points(myOrigin, near_origin, iAttacker))
	{
		flAim = near_origin
		setrum_sprite(iTempId)
	}
	else
	{
		fm_get_aim_origin(iAttacker, flAim)
	}
	
	if(iEnt && janus_mode[iAttacker] != 3)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_DECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		write_short(iEnt)
		message_end()
	}
	if(!iEnt && janus_mode[iAttacker] != 3)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		message_end()
	}
	
	if(!iEnt && janus_mode[iAttacker] != 3)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_GUNSHOTDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_short(iAttacker)
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		message_end()
	}
	
	if(janus_mode[iAttacker] == 3)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
		write_byte(TE_BEAMENTPOINT)
		write_short(iAttacker | 0x1000)
		engfunc(EngFunc_WriteCoord, flAim[0])
		engfunc(EngFunc_WriteCoord, flAim[1])
		engfunc(EngFunc_WriteCoord, flAim[2])
		write_short(g_Beam_SprId)
		write_byte(0) // framerate
		write_byte(0) // framerate
		write_byte(1) // life
		write_byte(40)  // width
		write_byte(10)// noise
		write_byte(250)// r, g, b
		write_byte(201)// r, g, b
		write_byte(0)// r, g, b
		write_byte(255)	// brightness
		write_byte(255)	// speed
		message_end()
	}
}

public tembak_setrum(id)
{	
	if(is_user_alive(iTempId) && janus_mode[id] == 3 && zp_get_user_zombie(iTempId) && id != iTempId && entity_range(id, iTempId) < RADIUS_DAMAGE && !is_wall_between_points(myOrigin, near_origin, id))
	{
		new bool:bIsHeadShot, bool:death, Float:dmg[33]
		
		if(using_ds(id))
		{
			bIsHeadShot = true
			dmg[id] = 110.0
		}
		else
		{
			bIsHeadShot = false
			dmg[id] = 75.0
		}
		
		if(pev(iTempId, pev_health) <= dmg[id]) death = true 
		
		if( bIsHeadShot && death)
		{
			zp_cs_set_user_money(id, zp_cs_get_user_money(id) + 1000)
			
			emessage_begin(MSG_BROADCAST, g_MsgDeathMsg)
			ewrite_byte(id)
			ewrite_byte(iTempId)
			ewrite_byte(1)
			ewrite_string("Janus 7")
			emessage_end()
			
			set_msg_block(g_MsgDeathMsg, BLOCK_SET)
			user_silentkill(iTempId)
			set_msg_block(g_MsgDeathMsg, BLOCK_NOT)
			
			new kfrags = get_user_frags( id );
			set_user_frags( id, kfrags+1 );
			new vfrags = get_user_frags( iTempId );
			set_user_frags( iTempId, vfrags+1 );

			death = false
		}
		else ExecuteHamB(Ham_TakeDamage, iTempId, 0, id, dmg[id], DMG_BULLET)
	}
}

public get_nearest_enemy(id)
{
    if(!is_user_alive(id))
        return
    
    new Float:fTempDistance = 99999.9, Float:fDistance, Float:tempOrigin[3]
    
    for(new i = 0; i < get_maxplayers(); i++)
    {
		if(!is_user_alive(i))
			continue
		if(!zp_get_user_zombie(i))
			continue
		if(id == i)
			continue
		
		pev(i, pev_origin, tempOrigin)
		
		if((fDistance = entity_range(id, i)) < fTempDistance && !is_wall_between_points(myOrigin, tempOrigin, id))
        {
            fTempDistance = fDistance
            iTempId = i
        }
    }
}

public plugin_natives ()
{
	register_native("give_janus7", "native_give_janus7", 1)
}
public native_give_janus7(id)
{
	give_janus7(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
	if (equal("events/m249.sc", name))
	{
		g_orig_event_janus7 = get_orig_retval()
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public client_connect(id) remove_janus7(id)
public client_disconnect(id) remove_janus7(id)
public Player_Spawn(id) remove_janus7(id)
public fw_PlayerKilled(id) remove_janus7(id)
public zp_user_infected_post(id) remove_janus7(id)
public zp_user_humanized_post(id) remove_janus7(id)

public remove_janus7(id)
{
	remove_task(id+TASK_SETRUM1)
	remove_task(id+TASK_SETRUM2)
	emit_sound(id, CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	remove_task(id)
	g_has_janus7[id] = false
	janus_mode[id] = 0
	janus_signal[id] = 0
	udah[id] = 0
	zz[id] = 0
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_m249.mdl"))
	{
		static iStoredAugID
		
		iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
	
		if(!is_valid_ent(iStoredAugID))
			return FMRES_IGNORED
	
		if(g_has_janus7[iOwner])
		{
			set_pev(iStoredAugID, pev_impulse, janus7_WEAPONKEY)
			
			g_has_janus7[iOwner] = false
			
			entity_set_model(entity, janus7_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public give_janus7(id)
{
	if(!is_user_alive(id))
		return
	
	remove_task(id+TASK_SETRUM1)
	remove_task(id+TASK_SETRUM2)
	
	g_has_janus7[id] = true
	drop_weapons(id, 1)

	new iWep2 = give_item(id,"weapon_m249")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, 120)
		cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_janus7_ammo))	
		UTIL_PlayWeaponAnimation(id, janus7_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
		janus_mode[id] = 1
		janus_signal[id] = 0
		udah[id] = 0
		zz[id] = 0
	}
	
	update_ammo(id, CSW_M249, 120, 200)
}

public fw_janus7_AddToPlayer(janus7, id)
{
	if(!pev_valid(janus7))
		return HAM_IGNORED
		
	if(pev(janus7, pev_impulse) == janus7_WEAPONKEY)
	{
		g_has_janus7[id] = 1
		set_pev(janus7, pev_impulse, 0)
	}	
	
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), .player = id)
	write_string(g_has_janus7[id] == 1 ? "weapon_janus7" : "weapon_m249")
	write_byte(3) // PrimaryAmmoID
	write_byte(200) // PrimaryAmmoMaxAmount
	write_byte(-1) // SecondaryAmmoID
	write_byte(-1) // SecondaryAmmoMaxAmount
	write_byte(0) // SlotID (0...N)
	write_byte(4) // NumberInSlot (1...N)
	write_byte(CSW_M249) // WeaponID
	write_byte(0) // Flags
	message_end()	

	return HAM_HANDLED	
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
	if (use_type == USE_STOPPED && is_user_connected(caller))
		replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
	static owner
	owner = fm_cs_get_weapon_ent_owner(weapon_ent)
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))
}

replace_weapon_models(id, weaponid)
{
	switch (weaponid)
	{
		case CSW_M249:
		{
			if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
				return
			
			if(g_has_janus7[id])
			{
				set_pev(id, pev_viewmodel2, janus7_V_MODEL)
				set_pev(id, pev_weaponmodel2, janus7_P_MODEL)
				if(oldweap[id] != CSW_M249) 
				{
					if(janus_mode[id] == 1) UTIL_PlayWeaponAnimation(id, janus7_DRAW)
					if(janus_mode[id] == 2) UTIL_PlayWeaponAnimation(id, janus7_DRAW3)
					if(janus_mode[id] == 3) UTIL_PlayWeaponAnimation(id, janus7_DRAW2)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("weapon_janus7")
					write_byte(3)
					write_byte(200)
					write_byte(-1)
					write_byte(-1)
					write_byte(0)
					write_byte(4)
					write_byte(CSW_M249)
					message_end()
				}
			}
		}
	}
	oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
	if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_janus7[Player]))
		return FMRES_IGNORED
	
	set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
	return FMRES_HANDLED
}

public fw_janus7_PrimaryAttack(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	if (!g_has_janus7[Player])
		return
	
	g_IsInPrimaryAttack = 1
	pev(Player,pev_punchangle,cl_pushangle[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if ((eventid != g_orig_event_janus7) || !g_IsInPrimaryAttack)
		return FMRES_IGNORED
	if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

	playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	return FMRES_SUPERCEDE
}

public fw_janus7_PrimaryAttack_Post(Weapon)
{
	g_IsInPrimaryAttack = 0
	
	new Player = get_pdata_cbase(Weapon, 41, 4)
	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)
	
	if(!is_user_alive(Player))
		return

	if(g_has_janus7[Player] && janus_mode[Player] != 3)
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_janus7),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		
		if(janus_signal[Player] >= janus7_READY)
		{
			janus_mode[Player] = 2
			set_task(20.0, "modeX", Player)
		}
		
		if(janus_mode[Player] == 2) UTIL_PlayWeaponAnimation(Player, janus7_SHOOTSIGNAL)
		else UTIL_PlayWeaponAnimation(Player, random_num(janus7_SHOOT1, janus7_SHOOT2))
		
		set_weapons_timeidle(Player, CSW_M249, 0.1)
		set_player_nextattackx(Player, 0.1)
	}
	else if(g_has_janus7[Player] && janus_mode[Player] == 3)
	{
		if (!g_clip_ammo[Player])
			return
		
		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push, 0.0,push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		cs_set_weapon_ammo(Weapon, g_clip_ammo[Player])
		if(!udah[Player])
		{
			set_task(0.1, "play_setrum", Player+TASK_SETRUM1)
			udah[Player] = 1
		}
		UTIL_PlayWeaponAnimation(Player, random_num(janus7_SHOOT3, janus7_SHOOT4))
		tembak_setrum(Player)
		
		set_weapons_timeidle(Player, CSW_M249, 0.1)
		set_player_nextattackx(Player, 0.11)
	}
}

public modeX(id)
{
	janus_mode[id] = 1
	janus_signal[id] = 45
}

public fw_janus7idleanim(Weapon)
{
	new id = get_pdata_cbase(Weapon, 41, 4)

	if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_janus7[id] || get_user_weapon(id) != CSW_M249)
		return HAM_IGNORED;

	if(janus_mode[id] == 1) 
		return HAM_SUPERCEDE;
	
	if(janus_mode[id] == 3 && get_pdata_float(Weapon, 48, 4) <= 0.25) 
	{
		UTIL_PlayWeaponAnimation(id, janus7_IDLE2)
		set_pdata_float(Weapon, 48, 20.0, 4)
		return HAM_SUPERCEDE;
	}
	
	if(janus_mode[id] == 2 && get_pdata_float(Weapon, 48, 4) <= 0.25) 
	{
		UTIL_PlayWeaponAnimation(id, janus7_IDLE3)
		set_pdata_float(Weapon, 48, 20.0, 4)
		return HAM_SUPERCEDE;
	}

	return HAM_IGNORED;
}

public update_ammo(id, CSWID, ammo, bpammo)
{
	if(!is_user_alive(id))
		return
	
	engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
	write_byte(1)
	write_byte(CSWID)
	write_byte(ammo)
	message_end()
	
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
	write_byte(1)
	write_byte(bpammo)
	message_end()
}

public fw_CmdStart(id, uc_handle, seed)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return
	if(get_user_weapon(id) != CSW_M249 || !g_has_janus7[id])
		return
	
	static ent; ent = fm_get_user_weapon_entity(id, CSW_M249)
	if(!pev_valid(ent))
		return
	if(get_pdata_float(ent, 46, WEAP_LINUX_XTRA_OFF) > 0.0 || get_pdata_float(ent, 47, WEAP_LINUX_XTRA_OFF) > 0.0) 
		return
	
	static CurButton
	CurButton = get_uc(uc_handle, UC_Buttons)

	if(CurButton & IN_ATTACK2)
	{
		if(janus_mode[id] == 2 && get_pdata_float(id, 83, 5) <= 0.0 && g_clip_ammo[id] >= 1)
		{
			remove_task(id)
			UTIL_PlayWeaponAnimation(id, janus7_CHANGE1)
			janus_mode[id] = 3
			set_task(17.0, "back_normal", id)
			set_task(17.0, "back_normal2", id)
			set_weapons_timeidle(id, CSW_M249, 1.7)
			set_player_nextattackx(id, 1.7)
		}
	}
	
	if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
	{
		if(zz[id])
		{
			zz[id] = 0
			udah[id] = 0
			emit_sound(id, CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
			remove_task(id+TASK_SETRUM1)
			remove_task(id+TASK_SETRUM2)
		}
	}
}

public back_normal(id)
{
	if(get_user_weapon(id) != CSW_M249 || !g_has_janus7[id])
		return
		
	UTIL_PlayWeaponAnimation(id, janus7_CHANGE2)
	emit_sound(id, CHAN_WEAPON, "weapons/janus7_change2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	set_weapons_timeidle(id, CSW_M249, 1.5)
	set_player_nextattackx(id, 1.5)
}

public back_normal2(id)
{
	janus_mode[id] = 1
	janus_signal[id] = 0
	zz[id] = 0
	udah[id] = 0
	remove_task(id)
}

public play_setrum(id)
{
	id -= TASK_SETRUM1
	
	if(!is_user_alive(id) || get_user_weapon(id) != CSW_M249 || !g_has_janus7[id])
		return
	
	zz[id] = 1
	emit_sound(id, CHAN_WEAPON, "weapons/janus7-2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	set_task(3.0, "play_setrum2", id+TASK_SETRUM2)
}

public play_setrum2(id)
{
	id -= TASK_SETRUM2
	
	if(!is_user_alive(id) || get_user_weapon(id) != CSW_M249 || !g_has_janus7[id])
		return
	
	if(udah[id])
	{
		emit_sound(id, CHAN_WEAPON, "weapons/janus7-2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
		set_task(3.0, "play_setrum", id+TASK_SETRUM1)
	}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iAttacker, iVictim
        
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
        
	iAttacker = get_msg_arg_int(1)
	iVictim = get_msg_arg_int(2)
        
	if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE
        
	if(get_user_weapon(iAttacker) == CSW_M249)
	{
		if(g_has_janus7[iAttacker])
			set_msg_arg_string(4, "Janus-7")
	}
                
	return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
	return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

public janus7_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_janus7[id])
          return HAM_IGNORED

     static iClipExtra
     
     iClipExtra = 120
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if( fInReload && flNextAttack <= 0.0 )
     {
	     new j = min(iClipExtra - iClip, iBpAmmo)
	
	     set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
	     cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
		
	     set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
	     fInReload = 0
     }
     return HAM_IGNORED
}

public janus7_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_janus7[id])
          return HAM_IGNORED
	
     if (janus_mode[id] == 3)
		return HAM_SUPERCEDE

     static iClipExtra

     if(g_has_janus7[id])
          iClipExtra = 120

     g_janus7_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_janus7_TmpClip[id] = iClip

     return HAM_IGNORED
}

public janus7_Reload_Post(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if (!g_has_janus7[id])
		return HAM_IGNORED
		
	if (janus_mode[id] == 3)
		return HAM_SUPERCEDE

	if (g_janus7_TmpClip[id] == -1)
		return HAM_IGNORED

	set_pdata_int(weapon_entity, m_iClip, g_janus7_TmpClip[id], WEAP_LINUX_XTRA_OFF)

	set_pdata_float(weapon_entity, m_flTimeWeaponIdle, janus7_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

	set_pdata_float(id, m_flNextAttack, janus7_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

	set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
	if(janus_mode[id] == 1) UTIL_PlayWeaponAnimation(id, janus7_RELOAD)
	if(janus_mode[id] == 2) UTIL_PlayWeaponAnimation(id, janus7_RELOAD2)
	

	return HAM_IGNORED
}

stock set_player_nextattackx(id, Float:nexttime)
{
	if(!is_user_alive(id))
		return
		
	set_pdata_float(id, m_flNextAttack, nexttime, 5)
}

stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
	if(!is_user_alive(id))
		return
		
	static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
	if(!pev_valid(entwpn)) 
		return
		
	set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
	set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
	set_pdata_float(entwpn, 48, TimeIdle + 0.5, WEAP_LINUX_XTRA_OFF)
}

stock is_wall_between_points(Float:start[3], Float:end[3], ignore_ent)
{
	static ptr
	ptr = create_tr2()

	engfunc(EngFunc_TraceLine, start, end, IGNORE_MONSTERS, ignore_ent, ptr)
	
	static Float:EndPos[3]
	get_tr2(ptr, TR_vecEndPos, EndPos)

	free_tr2(ptr)
	return floatround(get_distance_f(end, EndPos))
} 


stock Stock_Get_Postion(id,Float:forw,Float:right, Float:up,Float:vStart[])
{
	new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
	
	pev(id, pev_origin, vOrigin)
	pev(id, pev_view_ofs,vUp) //for player
	xs_vec_add(vOrigin,vUp,vOrigin)
	pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
	
	angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
	angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
	angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
	
	vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
	vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
	vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
} 

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}