Arme Level Rank Hud
Arme Level Rank Hud
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Layout of a level in the puzzle game Edge
A level, map, area, stage, world, track, board, floor, zone, phase, mission, or course in a video game is the total space available to the player during the course of completing a discrete objective. Video game levels generally have progressively increasing difficulty to appeal players with different skill levels.[1] Each level presents new content and challenges to keep player’s interest high.[1] The use of levels in video games dates back to Namco’s shoot ’em up Galaxian, released in 1979 during the golden age of video arcade games.[2]
In games with linear progression, levels are areas of a larger world. Games may also feature interconnected levels, representing locations.[3] Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course.[4] Players must judge the distance between platforms or ledges and safely jump between them to reach the next area.[5] These puzzles can slow the momentum down for players of fast action games;[6] the first Half-Life’s penultimate chapter, “Interloper”, featured multiple moving platforms high in the air with enemies firing at the player from all sides.
In September 1997 Vogel Publishing Romania launches the first Romanian gaming magazine called “LEVEL INTERNATIONAL GAMES MAGAZINE”. Today it is the leading computer games magazine in Romania with 21.000 magazines per issue and 79.000 readers per issue. LEVEL Romania saw its ups and downs in its over a decade of activity.
The magazine includes a DVD since 2006, it was the second Romanian magazine to include a DVD, after XtremPC. The magazine also features a full game every issue since 2002, a very controversial decision back in the day because of the games’ quality, which varied from issue to issue.
The longest lasting author of LEVEL Romania is Marius Ghinea, who joined the team back in 1998 and raised the standards by writing high quality reviews, correlating gaming to forms of art and by having a very “refined taste” in games. Other authors that deserve to be mentioned for outstanding activity over the years: Mr. President, Claudiu ‘Claude’ Gedo, Wild Snake, Sebah, Mihail ‘Mike’ Stegaru, Mihai ‘Mitza’ Sfrijan, Sebastian ‘Locke’ Bularca, Vladimir ‘Ciolan’ Ciolan and Mircea ‘KiMO’ Dumitriu, current Editor in Chief. LEVEL Romania was in direct competition with PcGames4Fun, which got closed, and used to be in competition with GameOver (which featured only 16 issues), the latter being considered by many to be the best gaming magazine ever written in Romania so far.
In 2007 LEVEL Romania organized an event called “Level-fest” aka “Viva la Level-ution”, which would mark a successful re-tooling of their magazine. The even was held in Bucharest, in a club called “Fire”.
In 2008 LEVEL Romania held the contest “Tu faci jocurile” (You make the games) in which they awarded a team of programmers 5000 Euros for creating an original and entertaining video game (you could only enter the contest if you were an independent team, not part of a company).
Starting with 2009 LEVEL has sometimes given 2 full games with certain issues and is also heavily promoting interesting Indie Games.
As of December 2013, LEVEL no longer exists on the Romanian market. The old team made a new, online magazine called “NIVELUL2”. In English, NIVELUL2 means LEVEL2, and the new magazine is known to be the spiritual successor to the former leading gaming magazine in the territory. Currently, NIVELUL2 is the leading online gaming publication in Romania.
The Turkish edition was founded and initially written by M. Berker Güngör (alias “Maddog”) in 1997 and then Sinan Akkol (alias “Blaxis”) joined the family couple of years later when he attended to a contest and became the heart of LEVEL; today it is the leading computer games magazine in Turkey, with over 25 authors and distribution of 20 000 per issue. While the global games magazine PC Gamer and the local Gameshow (magazine) at first competed in the Turkish market, their Turkish branches closed due to financial difficulty, leaving LEVEL without competitors — and with extra staff poached from the failed publications.
The magazine encourages the purchase of legal copies of games, having published a series of articles about software piracy.
During August 2007, The magazine was sold to Doğan Burda, the leading magazine publisher of Turkey. Fırat Akyıldız (the editor-in-chief for Official PlayStation 2 Magazine Turkey and GamePro magazines in the past) became the editor-in-chief. Famous comedy duo Cenk and Erdem, Cem Şancı and writer Ali Aksöz (the creator of a highly successful web organization named Lost Library) has returned to LEVEL after the split. Also many writers from GamePro has joined LEVEL.
LEVEL was the third magazine, after Excalibur in 1991 and Score in 1994, about computer games, released on the Czech market. With the founder Mart