Counter Strike 1.6 – Albania

Counter Strike 1.6 – Albania

Counter Strike 1.6 – Albania

 

 

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Miniature figure games have their origin in a German chess variant called ‘The King’s Game’, created in 1780 by Helwig, Master of Pages to the Duke of Brunswick. It had a board with 1,666 squares of varying types of terrain, with pieces representing modern military units.[66] In the early 19th century, the Prussian army developed war games or ‘kriegspieler’, with staff officers moving pieces around on a game table, using dice rolls to indicate chance or “friction” and with an umpire scoring the results. After the stunning Prussian victories against Austria and France in the 19th century, the Austrians, French, British, Italians, Japanese and Russians all began to make use of wargaming as a training tool. By 1889 wargaming was firmly embedded in the culture of the U.S. Navy.[67]

The first non-military wargame rules were developed by Naval enthusiast and analyst Fred T. Jane in 1898. H. G. Wells published rules in his Floor Games (1911) and Little Wars (1913) designed for wargaming with toy soldiers. In 1956, Jack Scruby, known as the “Father of Modern Miniature Wargaming” organized the first miniatures convention and he was also a manufacturer of military miniatures and editor of a wargaming newsletter. Miniature war games became affordable and mainstream in the late 1950s with the rise of cheaper miniature production methods by miniature figure manufacturers such as Scruby Miniatures, Miniature Figurines and Hinchliffe. During the 1980s there was a boom in miniature wargaming with the development of games such as Warhammer Fantasy Battle and Warhammer 40,000. Today miniature wargaming includes most historical eras, fantasy and science fiction settings as well as Naval wargaming (Don’t Give Up the Ship!, General Quarters), Air wargaming and Space combat wargames (Full Thrust, Attack Vector: Tactical).

Early role-playing games such as those made by M. A. R. Barker and Greg Stafford developed from miniature figure wargames. Gary Gygax of the University of Minnesota’s wargaming society developed a set of rules for a late medieval milieu. This game was called Chainmail and was a historical game, but later editions included an appendix for adding fantasy elements such as spells, wizards and dragons. By 1971, Dave Arneson had developed a miniatures game called Blackmoor which contained elements that would become widespread in fantasy gaming: hit points, experience points, character levels, armor class, and dungeon crawls. Arneson and Gygax then met and collaborated on the first Dungeons & Dragons game which was released in 1974 by Gygax’s TSR. The game was very successful and several other games such as the Science fiction RPG Traveller and the generic GURPS system followed in imitation. In the late 1970s TSR launched Advanced Dungeons & Dragons (AD&D) which saw an expansion of rulebooks and additions. The 80s saw several Dungeons & Dragons controversies such as the claims that the game promoted Satanism and witchcraft. Traditional Roleplaying games were the basis for the modern Role-playing video game.

In colonial America, the game of Hazard was called crapaud by the French in New Orleans (a French word meaning “toad” in reference to the original style of play by people crouched over a floor or sidewalk). This was later shortened to craps and after several adaptations became the most popular gambling dice game in the United States.[68] Sic bo was introduced into the United States by Chinese immigrants in the 20th century and is now a popular casino game. Another casino game, Roulette, has been played since the late 18th century, and was probably adapted from English wheel games such as Roly-Poly and E.O.

With the possible exception of Carrom (a game whose origins are uncertain), the earliest table games appear to have been the Cue sports, which include Carom billiards, Pool, or Pocket billiards, and Snooker. The cue sports are generally regarded as having developed into indoor games from outdoor stick-and-ball lawn games (retroactively termed ground billiards),[69] and as such to be related to trucco, croquet and golf, and more distantly to the stickless bocce and balls.

Dominoes, which originate in China and date as far back as the Song Dynasty (AD 1120), first appeared in Europe during the 18th century. The Chinese tile game Mahjong developed from a Chinese card game known as Mǎdiào sometime during the 17th century and was imported into the United States in the 1920s.
Outdoor games
Main article: History of sport

Modern sports developed from different European games, many of them played by European royalty. Tennis developed in France, French kings like Francis I of France (1515–47) and Henry II (1547–59) were well known players. Golf originated in Scotland, where the first written record of golf is James II’s banning of the game in 1457. The ban was lifted by James IV in 1502 who also played golf. Cricket can be traced back to Tudor times in early 16th-century England and the modern rules of association football and rugby football are based on mid-19th century rules made to standardise the football games played by English public schools. These team sports were spread worldwide by the influence of the British empire.
Electronic games
Main articles: Electronic game and History of video games

The earliest reference to a purely electronic game appears to be a United States patent registration in 1947 for what was described by its inventors as a “cathode ray tube amusement device”.[70] Through the 1950s and 1960s the majority of early computer games ran on university mainframe computers in the United States. Beginning in 1971, video arcade games began to be offered to the public for play. The first home video game console, the Magnavox Odyssey, was released in 1972.[71][72]

The golden age of arcade video games began in 1978 and continued through to the mid-1980s. A second generation of video game consoles, released between 1977 and 1983, saw increased popularity as a result of this, though this eventually came to an abrupt end with the North American video game crash of 1983. The home video game industry was eventually revitalized with the third generation of game consoles over the next few years, which saw a shift in the dominance of the video game industry from the United States to Japan. This same time period saw the advent of the personal computer game, specialized gaming home computers, early online gaming, and the introduction of LED handheld electronic games and eventually handheld video games.

Earth has resources that have been exploited by humans. Those termed non-renewable resources, such as fossil fuels, only renew over geological timescales.

Large deposits of fossil fuels are obtained from Earth’s crust, consisting of coal, petroleum, and natural gas. These deposits are used by humans both for energy production and as feedstock for chemical production. Mineral ore bodies have also been formed within the crust through a process of ore genesis, resulting from actions of magmatism, erosion and plate tectonics.[199] These bodies form concentrated sources for many metals and other useful elements.

Earth’s biosphere produces many useful biological products for humans, including food, wood, pharmaceuticals, oxygen, and the recycling of many organic wastes. The land-based ecosystem depends upon topsoil and fresh water, and the oceanic ecosystem depends upon dissolved nutrients washed down from the land.[200] In 1980, 5,053 Mha (50.53 million km2) of Earth’s land surface consisted of forest and woodlands, 6,788 Mha (67.88 million km2) was grasslands and pasture, and 1,501 Mha (15.01 million km2) was cultivated as croplands.[201] The estimated amount of irrigated land in 1993 was 2,481,250 square kilometres (958,020 sq mi).[14] Humans also live on the land by using building materials to construct shelters.
Large areas of Earth’s surface are subject to extreme weather such as tropical cyclones, hurricanes, or typhoons that dominate life in those areas. From 1980 to 2000, these events caused an average of 11,800 human deaths per year.[202] Many places are subject to earthquakes, landslides, tsunamis, volcanic eruptions, tornadoes, sinkholes, blizzards, floods, droughts, wildfires, and other calamities and disasters.

Many localized areas are subject to human-made pollution of the air and water, acid rain and toxic substances, loss of vegetation (overgrazing, deforestation, desertification), loss of wildlife, species extinction, soil degradation, soil depletion and erosion.

There is a scientific consensus linking human activities to global warming due to industrial carbon dioxide emissions. This is predicted to produce changes such as the melting of glaciers and ice sheets, more extreme temperature ranges, significant changes in weather and a global rise in average sea levels.

Cartography, the study and practice of map-making, and geography, the study of the lands, features, inhabitants and phenomena on Earth, have historically been the disciplines devoted to depicting Earth. Surveying, the determination of locations and distances, and to a lesser extent navigation, the determination of position and direction, have developed alongside cartography and geography, providing and suitably quantifying the requisite information.

Earth’s human population reached approximately seven billion on 31 October 2011.[205] Projections indicate that the world’s human population will reach 9.2 billion in 2050.[206] Most of the growth is expected to take place in developing nations. Human population density varies widely around the world, but a majority live in Asia. By 2020, 60% of the world’s population is expected to be living in urban, rather than rural, areas.[207]

It is estimated that one-eighth of Earth’s surface is suitable for humans to live on – three-quarters of Earth’s surface is covered by oceans, leaving one quarter as land. Half of that land area is desert (14%),[208] high mountains (27%),[209] or other unsuitable terrain. The northernmost permanent settlement in the world is Alert, on Ellesmere Island in Nunavut, Canada.[210] (82°28′N) The southernmost is the Amundsen–Scott South Pole Station, in Antarctica, almost exactly at the South Pole. (90°S)

Independent sovereign nations claim the planet’s entire land surface, except for some parts of Antarctica, a few land parcels along the Danube river’s western bank, and the unclaimed area of Bir Tawil between Egypt and Sudan. As of 2015, there are 193 sovereign states that are member states of the United Nations, plus two observer states and 72 dependent territories and states with limited recognition.[14] Earth has never had a sovereign government with authority over the entire globe, although a number of nation-states have striven for world domination and failed.[211]

The United Nations is a worldwide intergovernmental organization that was created with the goal of intervening in the disputes between nations, thereby avoiding armed conflict.[212] The U.N. serves primarily as a forum for international diplomacy and international law. When the consensus of the membership permits, it provides a mechanism for armed intervention.[213]

The first human to orbit Earth was Yuri Gagarin on 12 April 1961.[214] In total, about 487 people have visited outer space and reached orbit as of 30 July 2010, and, of these, twelve have walked on the Moon.[215][216][217] Normally, the only humans in space are those on the International Space Station. The station’s crew, made up of six people, is usually replaced every six months.[218] The farthest that humans have travelled from Earth is 400,171 km, achieved during the Apollo 13 mission in 1970

The Moon is a relatively large, terrestrial, planet-like natural satellite, with a diameter about one-quarter of Earth’s. It is the largest moon in the Solar System relative to the size of its planet, although Charon is larger relative to the dwarf planet Pluto. The natural satellites of other planets are also referred to as “moons”, after Earth’s.

The gravitational attraction between Earth and the Moon causes tides on Earth. The same effect on the Moon has led to its tidal locking: its rotation period is the same as the time it takes to orbit Earth. As a result, it always presents the same face to the planet. As the Moon orbits Earth, different parts of its face are illuminated by the Sun, leading to the lunar phases; the dark part of the face is separated from the light part by the solar terminator.Due to their tidal interaction, the Moon recedes from Earth at the rate of approximately 38 mm/yr. Over millions of years, these tiny modifications—and the lengthening of Earth’s day by about 23 µs/yr—add up to significant changes.[220] During the Devonian period, for example, (approximately 410 mya) there were 400 days in a year, with each day lasting 21.8 hours.[221]

The Moon may have dramatically affected the development of life by moderating the planet’s climate. Paleontological evidence and computer simulations show that Earth’s axial tilt is stabilized by tidal interactions with the Moon.[31] Some theorists think that without this stabilization against the torques applied by the Sun and planets to Earth’s equatorial bulge, the rotational axis might be chaotically unstable, exhibiting chaotic changes over millions of years, as appears to be the case for Mars.[222]

Viewed from Earth, the Moon is just far enough away to have almost the same apparent-sized disk as the Sun. The angular size (or solid angle) of these two bodies match because, although the Sun’s diameter is about 400 times as large as the Moon’s, it is also 400 times more distant.[186] This allows total and annular solar eclipses to occur on Earth.

The most widely accepted theory of the Moon’s origin, the giant impact theory, states that it formed from the collision of a Mars-size protoplanet called Theia with the early Earth. This hypothesis explains (among other things) the Moon’s relative lack of iron and volatile elements, and the fact that its composition is nearly identical to that of Earth’s crust.

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