Counter Strike 1.6 – PiPEKS {pw:p1peks}

Counter Strike 1.6 – PiPEKS {pw:p1peks}

Counter Strike 1.6 – PiPEKS




Password  : p1peks

Download this Counter Strike 1.6   – Click Here



Ucp 8.3
NEW gui
NEW models
NEW sky
NEW commandmenu
NEW titles
NEW sprites
NEW spectator bar
NEW detail textures


The sixth generation witnessed a shift towards using DVDs for video game media. This brought games that were both longer and more visually appealing. Adding furthermore features with online console gaming and implementing both flash and hard drive storage for game data.

Sega’s Dreamcast was released in Japan on November 27, 1998, in North America on September 9, 1999, in Europe on October 14, 1999 and in Australia on November 30, 1999. In fact a big part of marketing their system to North America was taking advantage of the turn of the century and North America’s tendency to end a products price tag with the number 9. They came up with the slogan “9/9/99 for $199” which may have increased the sales of the Dreamcast in North America drastically. Despite Japan having a year head start on North America by the end of 1999 the Dreamcast had sold 2 million units in North America versus only 1 million in Japan. The systems early success was in part due to great launch titles and Internet connectivity straight out of the box. Though Sega’s success was short lived as the PlayStation 2 released shortly after following critical acclaim and becoming the best selling video game console of all time. It was the company’s last video game console, and was the first of the generation’s consoles to be discontinued. Sega implemented a special type of optical media called the GD-ROM. These discs were created in order to prevent software piracy, which had been more easily done with consoles of the previous generation; however, this format was soon cracked as well. It also sported a 33.6Kb or 56k modem which could be used to access the Internet or play some games that took advantage of this feature, such as Phantasy Star Online, making it the first console with built-in Internet connectivity. An add on for an Ethernet port allowed you to access broad band Internet though it did not come with the system. The Dreamcast was discontinued in March 2001, and Sega transitioned to software developing/publishing only.
Sony’s PlayStation 2 was released in Japan on March 4, 2000, in North America on October 26, 2000, in Europe on November 24, 2000 and in Australia on November 30, 2000. It was the follow-up to its highly successful PlayStation, and was also the first home game console to be able to play DVDs. As was done with the original PlayStation in 2000, Sony redesigned the console in 2004 into a smaller version. As of November 21, 2011 over 140 million PlayStation 2 units have been sold.[12][13] This makes it the best selling home console of all time to date, and now the best-selling video game console to date.
Nintendo’s GameCube was released in Japan on September 15, 2001, in North America on November 18, 2001, in Europe on May 3, 2002 and in Australia on May 17, 2002. It was Nintendo’s fourth home video game console and the first console by the company to use optical media instead of cartridges. The Nintendo GameCube did not play standard 12 cm DVDs, instead it employed smaller 8 cm optical discs. With the release of the Gamecube Game Boy Player, all Game Boy, Game Boy Color, and Game Boy Advance cartridges could be played on the platform. The Nintendo Gamecube was discontinued in 2007 with the release of Wii.
Microsoft’s Xbox was the first dedicated video games console released by the company in North America on November 15, 2001, in Japan on February 22, 2002, and in Europe and Australia on March 14, 2002. Microsoft realized the power of video game consoles and feared with growing capabilities they may take over more than the living room. It was the first console to employ a hard drive right out of the box to save games, the first to include an Ethernet port for broadband internet, and the beginning of Microsoft’s online Xbox LIVE service. Microsoft was able to attract many PC developers by using the NT kernel and DirectX from their Windows operating system. Though criticized for its bulky size and the awkwardness of its original controller, the Xbox eventually gained popularity, especially in the US, where it outsold the GameCube to secure second place, due in part to the success of the Halo franchise.
During the sixth generation era, the handheld game console market expanded with the introduction of new devices from many different manufacturers. Nintendo maintained its dominant share of the handheld market with the release in 2001 of the Game Boy Advance, which featured many upgrades and new features over the Game Boy. Two redesigns of this system followed, the Game Boy Advance SP in 2003 and the Game Boy Micro in 2005. Also introduced were the Neo Geo Pocket Color in 1998 and Bandai’s WonderSwan Color, launched in Japan in 1999. South Korean company Game Park introduced its GP32 handheld in 2001, and with it came the dawn of open source handheld consoles. The Game Boy Advance line of handhelds has sold 81.51 million units worldwide as of September 30, 2010.[14]

A major new addition to the market was the trend for corporations to include a large number of “non-gaming” features into their handheld consoles, including cell phones, MP3 players, portable movie players, and PDA-like features. The handheld that started this trend was Nokia’s N-Gage, which was released in 2003 and doubled primarily as a mobile phone. It went through a redesign in 2004 and was renamed the N-Gage QD. A second handheld, the Zodiac from Tapwave, was released in 2004; based on the Palm OS, it offered specialized gaming-oriented video and sound capabilities, but it had an unwieldy development kit due to the underlying Palm OS foundation. With more and more PDAs arriving during the previous generation, the difference between consumer electronics and traditional computing began to blur and cheap console technology grew as a result. It was said of PDAs that they were “the computers of handheld gaming” because of their multi-purpose capabilities and the increasingly powerful computer hardware that resided within them. This capability existed to move gaming beyond the last generation’s 16-bit limitations; however, PDAs were still geared towards the typical businessman, and lacked new, affordable software franchises to compete with dedicated handheld gaming consoles.

The features introduced in this generation include the support of new disc formats: Blu-ray Disc, utilized by the PlayStation 3, and HD DVD supported by the Xbox 360 via an optional $200 external accessory addition, that was later discontinued as the format war closed. Another new technology is the use of motion as input, and IR tracking (as implemented on the Wii). Also, all seventh generation consoles support wireless controllers. This generation also introduces the Nintendo DS, and the Nintendo DSi, which add touch screens and cameras to portable gaming.

Microsoft kicked off the seventh generation with the release of the Xbox 360 on November 22, 2005 in the United States, December 2, 2005 in Europe, December 10, 2005 in Japan and March 23, 2006 in Australia. It featured market-leading processing power until the Sony PlayStation 3 was released one year later. While the original Xbox 360 “Core” did not include an internal HDD, most Xbox 360 models since have included at least the option to have one. The Xbox 360 optical drive is a DVD9 reader, allowing DVD movies to be played. No Blu-ray drive was included, making big games like Battlefield and Wolfenstein: The New Order require two or more DVDs to play. Up to four controllers can be connected to the console wirelessly on the standard 2.4 GHz spectrum. There are 4 discontinued versions of the Xbox 360: the “Arcade,” the “Pro,” and the “Elite,” and the newer “S” or ‘slim’ model. The “E” version of the Xbox 360 included 3 configurations: a 4GB internal SSD version which acts like a USB hard drive, a 250 GB HDD version, and a branded 320 GB HDD version. The Xbox 360 is backward compatible with about half the games of the original Xbox library. In 2010, Microsoft released Kinect, allowing for motion-controlled games. The Xbox 360 was discontinued on April 20, 2016 .
Sony’s PlayStation 3 was released in Japan on November 11, 2006, in North America on November 17, 2006 and in Europe and Australia on March 23, 2007. All PlayStation 3s come with a hard drive and are able to play Blu-ray Disc games and Blu-ray Disc movies out of the box. The PlayStation 3 was the first video game console to support HDMI output out of the box, using full 1080p resolution. Up to seven controllers can connect to the console using Bluetooth. There are 6 discontinued versions of the PS3: a 20 GB HDD version (discontinued in North America and Japan, and was never released in PAL territories), a 40 GB HDD version (discontinued), a 60 GB HDD version (discontinued in North America, Japan and PAL territories), 80 GB HDD version (only in some NTSC territories and PAL territories), a “slim” 120GB HDD version (discontinued), and a “slim” 250 GB version (discontinued). The two current shipping versions of the PlayStation 3 are: a “slim” 160 GB HDD version and a “slim” 320 GB HDD version. The hard drive can be replaced with any standard 2.5″ Serial ATA drive and the system has support for removable media storage, such as Memory Stick, Memory Stick Pro, Memory Stick Duo, Memory Stick PRO Duo, USB, SD, MiniSD, and CompactFlash (CF) digital media, but only the PlayStation versions up to 80 GB support this. The slim PlayStation 3 consoles (120 GB and up) had removable storage discontinued.[16] All models are backward compatible with the original PlayStation’s software library, and the launch models, since discontinued, are also backward compatible with PlayStation 2 games. As a cost-cutting measure, later models removed the Emotion Engine, making them incompatible with PS2 discs. In 2010, Sony released PlayStation Move, allowing for motion-controlled games. With recent software updates, the PlayStation 3 can play 3D Blu-ray movies and 3D games.

The Sun’s magnetic field leads to many effects that are collectively called solar activity. Solar flares and coronal-mass ejections tend to occur at sunspot groups. Slowly changing high-speed streams of solar wind are emitted from coronal holes at the photospheric surface. Both coronal-mass ejections and high-speed streams of solar wind carry plasma and interplanetary magnetic field outward into the Solar System.[107] The effects of solar activity on Earth include auroras at moderate to high latitudes and the disruption of radio communications and electric power. Solar activity is thought to have played a large role in the formation and evolution of the Solar System.

With solar-cycle modulation of sunspot number comes a corresponding modulation of space weather conditions, including those surrounding Earth where technological systems can be affected.
Long-term change

Long-term secular change in sunspot number is thought, by some scientists, to be correlated with long-term change in solar irradiance,[108] which, in turn, might influence Earth’s long-term climate.[109] For example, in the 17th century, the solar cycle appeared to have stopped entirely for several decades; few sunspots were observed during a period known as the Maunder minimum. This coincided in time with the era of the Little Ice Age, when Europe experienced unusually cold temperatures.[110] Earlier extended minima have been discovered through analysis of tree rings and appear to have coincided with lower-than-average global temperatures.[111]

A recent theory claims that there are magnetic instabilities in the core of the Sun that cause fluctuations with periods of either 41,000 or 100,000 years. These could provide a better explanation of the ice ages than the Milankovitch cycles.

The Sun today is roughly halfway through the most stable part of its life. It has not changed dramatically for over four billion[a] years, and will remain fairly stable for more than five billion more. However, after hydrogen fusion in its core has stopped, the Sun will undergo severe changes, both internally and externally.

The Sun formed about 4.6 billion years ago from the collapse of part of a giant molecular cloud that consisted mostly of hydrogen and helium and that probably gave birth to many other stars.[114] This age is estimated using computer models of stellar evolution and through nucleocosmochronology.[9] The result is consistent with the radiometric date of the oldest Solar System material, at 4.567 billion years ago.[115][116] Studies of ancient meteorites reveal traces of stable daughter nuclei of short-lived isotopes, such as iron-60, that form only in exploding, short-lived stars. This indicates that one or more supernovae must have occurred near the location where the Sun formed. A shock wave from a nearby supernova would have triggered the formation of the Sun by compressing the matter within the molecular cloud and causing certain regions to collapse under their own gravity.[117] As one fragment of the cloud collapsed it also began to rotate because of conservation of angular momentum and heat up with the increasing pressure. Much of the mass became concentrated in the center, whereas the rest flattened out into a disk that would become the planets and other Solar System bodies. Gravity and pressure within the core of the cloud generated a lot of heat as it accreted more matter from the surrounding disk, eventually triggering nuclear fusion. Thus, the Sun was born.
The Sun is about halfway through its main-sequence stage, during which nuclear fusion reactions in its core fuse hydrogen into helium. Each second, more than four million tonnes of matter are converted into energy within the Sun’s core, producing neutrinos and solar radiation. At this rate, the Sun has so far converted around 100 times the mass of Earth into energy, about 0.03% of the total mass of the Sun. The Sun will spend a total of approximately 10 billion years as a main-sequence star.[119] The Sun is gradually becoming hotter during its time on the main sequence, because the helium atoms in the core occupy less volume than the hydrogen atoms that were fused. The core is therefore shrinking, allowing the outer layers of the Sun to move closer to the centre and experience a stronger gravitational force, according to the inverse-square law. This stronger force increases the pressure on the core, which is resisted by a gradual increase in the rate at which fusion occurs. This process speeds up as the core gradually becomes denser. It is estimated that the Sun has become 30% brighter in the last 4.5 billion years.[120] At present, it is increasing in brightness by about 1% every 100 million years.

After the red-giant branch the Sun has approximately 120 million years of active life left, but much happens. First, the core, full of degenerate helium ignites violently in the helium flash, where it is estimated that 6% of the core, itself 40% of the Sun’s mass, will be converted into carbon within a matter of minutes through the triple-alpha process.[125] The Sun then shrinks to around 10 times its current size and 50 times the luminosity, with a temperature a little lower than today. It will then have reached the red clump or horizontal branch, but a star of the Sun’s mass does not evolve blueward along the horizontal branch. Instead, it just becomes moderately larger and more luminous over about 100 million years as it continues to burn helium in the core.[123]

When the helium is exhausted, the Sun will repeat the expansion it followed when the hydrogen in the core was exhausted, except that this time it all happens faster, and the Sun becomes larger and more luminous. This is the asymptotic-giant-branch phase, and the Sun is alternately burning hydrogen in a shell or helium in a deeper shell. After about 20 million years on the early asymptotic giant branch, the Sun becomes increasingly unstable, with rapid mass loss and thermal pulses that increase the size and luminosity for a few hundred years every 100,000 years or so. The thermal pulses become larger each time, with the later pulses pushing the luminosity to as much as 5,000 times the current level and the radius to over 1 AU.[126] According to a 2008 model, Earth’s orbit is shrinking due to tidal forces (and, eventually, drag from the lower chromosphere), so that it is engulfed by the Sun near the end of the asymptotic-giant-branch phase. Models vary depending on the rate and timing of mass loss. Models that have higher mass loss on the red-giant branch produce smaller, less luminous stars at the tip of the asymptotic giant branch, perhaps only 2,000 times the luminosity and less than 200 times the radius.[123] For the Sun, four thermal pulses are predicted before it completely loses its outer envelope and starts to make a planetary nebula. By the end of that phase – lasting approximately 500,000 years – the Sun will only have about half of its current mass.

The post-asymptotic-giant-branch evolution is even faster. The luminosity stays approximately constant as the temperature increases, with the ejected half of the Sun’s mass becoming ionised into a planetary nebula as the exposed core reaches 30,000 K. The final naked core, a white dwarf, will have a temperature of over 100,000 K, and contain an estimated 54.05% of the Sun’s present day mass.[123] The planetary nebula will disperse in about 10,000 years, but the white dwarf will survive for trillions of years before fading to a hypothetical black.
The Sun lies close to the inner rim of the Milky Way’s Orion Arm, in the Local Interstellar Cloud or the Gould Belt, at a distance of 7.5–8.5 kpc (25,000–28,000 light-years) from the Galactic Center.[129][130] [131][132][133][134] The Sun is contained within the Local Bubble, a space of rarefied hot gas, possibly produced by the supernova remnant Geminga.[135] The distance between the local arm and the next arm out, the Perseus Arm, is about 6,500 light-years.[136] The Sun, and thus the Solar System, is found in what scientists call the galactic habitable zone. The Apex of the Sun’s Way, or the solar apex, is the direction that the Sun travels relative to other nearby stars. This motion is towards a point in the constellation Hercules, near the star Vega. Of the 50 nearest stellar systems within 17 light-years from Earth (the closest being the red dwarf Proxima Centauri at approximately 4.2 light-years), the Sun ranks fourth in mass.[137]

The Sun is orbiting the center of the Milky Way, going in the direction of Cygnus. The Sun’s orbit around the Milky Way is expected to be roughly elliptical with the addition of perturbations due to the galactic spiral arms and non-uniform mass distributions. In addition the Sun oscillates up and down relative to the galactic plane approximately 2.7 times per orbit.[138] It has been argued that the Sun’s passage through the higher density spiral arms often coincides with mass extinctions on Earth, perhaps due to increased impact events.[139] It takes the Solar System about 225–250 million years to complete one orbit through the Milky Way (a galactic year),[140] so it is thought to have completed 20–25 orbits during the lifetime of the Sun. The orbital speed of the Solar System about the center of the Milky Way is approximately 251 km/s (156 mi/s).[141] At this speed, it takes around 1,190 years for the Solar System to travel a distance of 1 light-year, or 7 days to travel 1 AU.[142]

The Milky Way is moving with respect to the cosmic microwave background radiation (CMB) in the direction of the constellation Hydra with a speed of 550 km/s, and the Sun’s resultant velocity with respect to the CMB is about 370 km/s in the direction of Crater or Leo. | By : c0d3

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