Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare



Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision for Microsoft Windows, OS X, PlayStation 3, Xbox 360, and Wii. Was A handheld game made for the Nintendo DS. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Microsoft Windows. It was released for OS X in September 2008 stated released for the Wii in November 2009, give the subtitle Reflex Edition. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is the first in the Modern Warfare line of the franchise, Followed by a direct sequel, Call of Duty: Modern Warfare 2 as well as the first game in the series to have a Mature rating. The game breaks away from the World War II setting of previous games in the series and is set in modern times Instead. Developed for over two years, the game uses a proprietary game engine. On September 10, 2009 It Was published in Japan by Square Enix.

The story takes place in the year 2011 Where a radical leader has Executed the president of an unnamed country in the Middle East, and an ultranationalist movement starts a civil war in Russia. The Conflicts are seen from the perspectives of a U.S. Force Reconnaissance Marine and a British SAS commando, and are set in Various locales, Such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features Various game modes, and contains a leveling system That Allows the player to unlock additional weapons, weapon attachments, and camouflage broke the Schemes nor advance.

Critically acclaimed, the game Received an aggregated score of 94% from GameRankings and Metacritic Both. The gameplay and story Received Particular praise, criticism TARGETED While the failure of the game to substantially innovate the first-person shooter genre. The game won Numerous awards from gaming websites, Including IGN’s Best Xbox 360 Game. It Was The Worldwide top-selling game for 2007 selling around seven million copies by January 2008 and almost sixteen million by November 2013.

A remastered version of the game Will Be released on PlayStation 4, Xbox One and PC Alongside the Legacy and Deluxe Editions of Call of Duty: Infinite Warfare on November 4, 2016.

As Opposed to Earlier games in the Call of Duty series, the game features modern equipment and new features, Many exclusive to the multiplayer part of the game, Such as “killstreaks”; killing a number of Enemies without the player dying in between kills Allows access to assets Including Various airstrikes and helicopter support. A character Can Be positioned in one of three stanza: standing, crouching, or property, Each affecting the character’s rate of movement, accuracy, and stealth. Using cover helps the player Avoid enemy fire or recover health after taking significant Damage. As Such, there are no armor or health power ups. When the character has Taken damage, the edges of the screen glow red and the character’s heartbeat increases. If the character Stays out of fire, the character can recover. When the character is Within the blast radius of a live grenade, a marker indicates the direction of the grenade, Helping the player to either flee or toss it back to the enemy.

Campaign
The player takes on the roles of characters Various During a single-player campaign. The characters’ involvement in the full occurs simultaneously and overlaps the events in the game. As Such, the player’s perspective changes from one character to another between missions. Each mission features a series of Objectives; the player is led to Each objective with the heads up display, marks qual Its direction and distance. Some requir Objectives That the player arrives at a checkpoint, requir Objectives While the other player to Eliminate Enemies in a location SPECIFIED, Their stand ground to defend an objective, or plant explosive charges on an enemy installation. After the credits, a special Epilogue mission is unlocked for play, featuring a four-man squad retrieving a VIP from WHO Terrorists have hijacked an Airliner. The SAS rescue the VIP and escape Before the plan is destroyed.

Call of Duty 4: Modern Warfare features team-based and deathmatch-based multiplayer modes on Various maps. Each mode has an objective Strategies That Requires unique to complete. [5] Players Can call in UAV reconnaissance scans, air strikes, and attack Helicopters, When They Achieve three-, five-, and seven-enemy kill streaks respectively. [4] When a game ends either a team or player has reached a predefined number of points, or the time allotted Which Expires in case the team or player with the Most points wins. If the points are Even When the time Expires, Sudden Death mode is activated in Which there is no re-spawning and the WHO team either has the last man standing, or achieves the objective first are the winners. If the player is in either of the two matches, said there is an Overtime match, in Which the next team to win is rewarded the victory. [5]

The player’s performance in the multiplayer mode is tracked with experience points, Which Can Be earned by killing opposing players, Challenges Completing, Completing Objectives, or by Completing a round or match. GAINS As the player experience, broke the advance in level, unlocking new weapons, perks, Challenges, and gameplay modes. The Highest obtainable level is 55, soft on the console versions of the game, the player has the option to enter “Prestige” mode, qual level of developer returns to one and removes all accumulated unlockables. Can Be This process repeated up to 10 times with a Different insignia Given Each time being. [6]

Completing a challenge grants experience points and may unlock weapon attachments. As a player’s level increases by Gaining experience points Within online games, it unlocks new weapons, perks, or Challenges. As the player Advances in levels, they earn broke the Ability to customize the developer’s classes; Includes Selecting this Their main weapon, side arm and special grenade type. Additionally, the player Can select 3 perks, one from Each of the three “Tiers” That Can Customize Their character further. Perk effects include, butt are not limited to, extra ammunition, increasing bullet Damage by the player, or dropping a live grenade Killed When the player is. The player is Also Given the choice to complete in order to Receive Challenges Even more experience points; Challenges include Achieving A Certain number of kills with a specific weapon, shooting down a helicopter or performing a number of head shots. Additionally, When the player attains a CERTAIN AMOUNT of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon “Camos”, or camouflage, to use for that specific weapon.

Call of Duty 4: Modern Warfare Was developed by a team of a hundred people, over the course of two years. After Call of Duty 2, the Infinity Ward team Decided to move away from the World War II environment of previous games in the series. This resulted in three game Concepts: Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3. While Developing the story for Call of Duty 4, Infinity Ward chose to Avoid referencing current, real -Life wars, and keep the series’ common theme of two opposing forces of similar Is strength. To Enhance the realistic feel of the game, the development team attended a live-fire exercise at Marine Corps Air Ground Combat Center Twentynine Palms, a training facility in the California desert. This helped the developers to simulate the effects of being near an Abrams tank When it fires. Also the team talked with WHO Were Recently U.S. Marines in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans Were Also recruited to Supervise motion capture sessions and the artificial intelligence design of the game. [9]

The development team the online multiplayer component Designed To Be balanced and rewarding for new players still While Offering something for Experienced players. An early idea to Implement air support (air strikes and attack Helicopters) Involved players fighting over special zones to access a trigger for air support Against Enemies. As I Have This idea Was Because it discouraged the type of deathmatch gameplay They intended. The kill streak reward system put in Its place Was to encourag the improvement of player skills. We were allowed players to select weapons Before matches to get accustomed to weapons more Easily and minimize weapon hunting. Maps Were Designed Primarily for deathmatch games-the developers felt Such designs suited other types of gameplay as well. Map layouts Were Designed to minimize locations players Could Gunfire hide from enemy. [10]

audio
Most of the music for Call of Duty 4: Modern Warfare was written by British composer Stephen Barton, WHO HAD Also Contributed to film scores by Harry Gregson-Williams, to Whom, Composed the main theme of the game. Several music tracks from the game are available on Infinity Ward’s “7 Days of Modern Warfare” website, and Some are available at Barton’s own web site. [11] The rap song played During the end credits is performed by Call of Duty 4’s lead animator Mark Grigsby.

Call of Duty 4: Modern Warfare engine runs on the IW, IW 3.0 Specifically, featuring true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. [13] Bullet penetration is Calculated by the engine, taking Into account Factors Such as surface type and entity thickness. The game runs in a native resolution of 600p on the Xbox 360 and PS3. [14]

Certain objects, Such as cars and Some buildings, are destructible. This makes me! Important distinguishing cover from concealment, neither the protection nor Such Provided by wooden objects Fences and thin walls do not Completely protect players from harm. Bullet stopping power is decreased after penetrating an object, and the Decrease is dependent on the thickness and surface type of the object. The game Makes use of a dynamic physics engine, not Implemented in previous Call of Duty titles. Death animations are a combination of pre-set animations and ragdoll physics. Console versions of Call of Duty 4: Modern Warfare at a run-consistent 60 frames per second, and the Wii version runs at 30 frames per second. [13] Included Was Code to Determine spawning points based on the nearby weapons and the relationship between enemy positions and line of sight to the points. The Various Criteria are mean to minimize players dying immediately after rejoining a match, or being “spawn-Killed” due to players simply waiting for others to “respawn”. [10] Howevera, may still Enemies respawn infinitely, a notable feature in Call of Duty game engines. [15]

Also The game engine has been used for the development of two other Activision games. An enhanced version of the original engine Was used in Call of Duty: World at War, the fifth installment in the Call of Duty series after Call of Duty 4: Modern Warfare, [16] While a slightly altered version has been used for the James Bond video game Quantum of Solace as well as GoldenEye 007 using a heavily modified version.

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