Counter Strike 1.6 HP v2
Counter Strike 1.6 HP v2
– NEW – Ultra Core Protector (UCP)8.1 Anti Cheat
– NEW – GUI
– NEW – Background
– NEW – Icon’s
– NEW – Spectator UI
– NEW – ScoreBoard UI
– NEW – Command Menu
– NEW – Loading DIalog’s
– NEW – HP spray
– NEW – Dual Protocol (47 + 48) Client
– NEW – Full protection against all Slowhacking servers
– NEW – Client can join P47 as well as P48 Servers
– NEW – Working at Internet , Favorite and LAN Servers.
– New – Engine Version – (220.127.116.11 build 4554)
– New – Compatible with latest sXe Injected anti cheat
– New – Playable on Internet and LAN
And more … Clean no Viruses
Download link – click here
The Ancient Indian game of Pachisi was brought to the west by the British in the 1863 and an adaptation of the game named Parcheesi was first copyrighted in the United States by EG Selchow & Co in 1869. A version of the game called Ludo was patented in 1896. A similar German race game, Mensch ärgere dich nicht (“Man, don’t get annoyed”), became immensely popular with German troops during World War I. Another Indian game which was adopted by the West was Gyan chauper (a.k.a. Moksha Patam), popularly known as snakes and ladders. This was a game which was intended to teach lessons about karma and good and bad actions, the ladders represented virtues and the snakes vices. The moral lesson of the game was that spiritual liberation, or Moksha could only be achieved through virtuous action, while vice led to endless reincarnation. The game dates to medieval India where it was played by Jains and Hindus. A Buddhist version, known as “ascending the [spiritual] levels” (Tibetan: sa gnon rnam bzhags) is played in Nepal and Tibet  while a Muslim version of the game played during the mughal period from the late 17th or early 18th centuries featured the 101 names of God. The game was first brought to Victorian England and it was published in the United States as Chutes and Ladders (an “improved new version of England’s famous indoor sport”) by game pioneer Milton Bradley in 1943.
The first board game for which the name of its designer is known is ‘A Journey Through Europe or the Play of Geography’, a map-based game published in 1759 by John Jefferys, a Geography and writing teacher. Designed in England by George Fox in 1800, The Mansion of Happiness became the prototype for commercial board games for at least two centuries to follow. The first board game published in the United States was ‘Traveller’s Tour Through the United States’, published by New York City bookseller F. Lockwood in 1822. The earliest board games published in the United States were based upon Christian morality and included The Mansion of Happiness (1843) and The Game of Pope or Pagan, or The Siege of the Stronghold of Satan by the Christian Army (1844). While demonstrating the commercial viability of the ancient race game format, its moralistic overtones were countered by Milton Bradley in 1860 with the introduction of a radically different concept of success in The Checkered Game of Life, in which material successes came as a result of accomplishments such as attending college, marrying, and getting rich. Likewise the Game of the District Messenger Boy (1886) also focused on secular capitalist virtues rather than the religious
First patented in 1904, The Landlord’s Game, designed by Elizabeth Magie, was originally intended to illustrate the economic consequences of Ricardo’s Law of Economic rent and the Georgist concept of a single tax on land value. A series of board games were developed from 1906 through the 1930s that involved the buying and selling of land and the development of that land. By 1933, a board game had been created much like the version of modern Monopoly by the Parker Brothers.
Though the first commercial version of the game of Battleship was Salvo, published in 1931 in the United States by the Starex company, the game itself dates to before the first world war when it was played on paper by Russian officers. The French board game L’Attaque was first commercially released in 1910, having been designed two years prior as a military-themed imperfect knowledge game based upon the earlier Chinese children’s board game Dou Shou Qi. L’Attaque was subsequently adapted by the Chinese into Luzhanqi (or Lu Zhan Jun Qi), and by Milton Bradley into Stratego, the latter having been trademarked in 1960 while the former remains in the public domain. Jury Box, published in 1935, was the first murder mystery game which served as the basis for games like Cluedo.
Initially designed in 1938, Scrabble received its first mass-market exposure in 1952, two years prior to the release of Diplomacy, in 1954. Diplomacy was a game favored by John F. Kennedy, and Henry Kissinger. Originally released in 1957 as La Conquête du Monde (“The Conquest of the World”) in France, Risk was first published under its English title in 1959.
Starting with Gettysburg in 1958, the company Avalon Hill developed particular board wargames covering specific historical themes such as Midway, D-Day and PanzerBlitz. Board wargames such as Squad Leader, Tactics and Europa developed extremely complex and realistic rules. Avalon Hill’s Civilization introduced the use of the technology tree (or “tech tree”), variants of which have been implemented in numerous later board and video games such as Sid Meier’s Civilization. Recent wargames such as ‘A distant plain’, ‘Labyrinth’ and the satirical War on Terror have focused on counterinsurgency and contemporary terrorism.
A concentrated design movement towards the German-style board game, or Eurogame, began in the late 1970s and early 1980s in Germany, and led to the development of board games such as Carcassone, The Settlers of Catan, Agricola, Ticket to ride and Puerto Rico.
During the 15th century card suits began to approach the contemporary regional styles and the court cards evolved to represent European royalty. Early European card games included Noddy, Ruff, All Fours, Piquet, Basset, Hofamterspiel, Karnöffel, and Primero. In 1674 Charles Cotton’s published his ‘Compleat Gamester’, one of the first books which set out to outline rules for many card and dice games. During the mid 16th century, Portuguese traders introduced playing cards to Japan. The first reference to twenty-one, the precursor of Blackjack is found in a book by the Spanish author Miguel de Cervantes. Cervantes was a gambler, and the main characters of his tale Rinconete y Cortadillo are cheats proficient at playing ventiuna (twenty-one).
The game of Cribbage appears to have developed in the early 17th century, as an adaptation of the earlier card game Noddy. Pinochle was likely derived from the earlier Bezique, a game popular in France during the 17th century. 1742 saw the publication of Edmund Hoyle’s ‘Short Treatise on the Game of Whist’ which became one of the bestselling publications of the 18th century. Whist was widely played during the 18th and 19th centuries, having evolved from the 16th century game of Trump (or Ruff) by way of Ruff and Honours.
Baccarat first came to the attention of the public at large and grew to be widely played as a direct result of the Royal Baccarat Scandal of 1891, and bears resemblances to the card games Faro and Basset, both of which were very popular during the 19th century. The rules of Contract bridge were originally published in 1925, the game having been derived from Bridge games with rules published as early as 1886, Bridge games, in turn, having evolved from the earlier game of Whist.
The first documented game of poker dates from a 1833 Mississippi river steamer. During the American Civil War the game was popular with soldiers and additions were made including stud poker, and the straight. Modern tournament play became popular in American casinos after the World Series of Poker (WSOP) began, in 1970. Poker’s popularity experienced an unprecedented spike at the beginning of the 21st century, largely because of the introduction of online poker and hole-card cameras, which turned the game into a spectator sport. In 2009 the International Federation of Poker was founded in Lausanne, Switzerland, becoming the official governing body for poker.
Collectible card games or trading card games while bearing similarities to earlier games in concept, first achieved wide popularity in the 1990s. The first trading card game was the ‘The Base Ball Card Game’ produced by The Allegheny Card Co. and registered on 4 April 1904 featured 104 unique baseball cards with individual player attributes printed on the cards enabling each collector to build a team and play the game against another person. The 1990s saw the rise of games such as Magic: The Gathering and the Pokémon Trading Card Game.
Above the troposphere, the atmosphere is usually divided into the stratosphere, mesosphere, and thermosphere. Each layer has a different lapse rate, defining the rate of change in temperature with height. Beyond these, the exosphere thins out into the magnetosphere, where the geomagnetic fields interact with the solar wind. Within the stratosphere is the ozone layer, a component that partially shields the surface from ultraviolet light and thus is important for life on Earth. The Kármán line, defined as 100 km above Earth’s surface, is a working definition for the boundary between the atmosphere and outer space.
Thermal energy causes some of the molecules at the outer edge of the atmosphere to increase their velocity to the point where they can escape from Earth’s gravity. This causes a slow but steady leakage of the atmosphere into space. Because unfixed hydrogen has a low molecular mass, it can achieve escape velocity more readily and it leaks into outer space at a greater rate than other gases. The leakage of hydrogen into space contributes to the shifting of Earth’s atmosphere and surface from an initially reducing state to its current oxidizing one. Photosynthesis provided a source of free oxygen, but the loss of reducing agents such as hydrogen is thought to have been a necessary precondition for the widespread accumulation of oxygen in the atmosphere. Hence the ability of hydrogen to escape from the atmosphere may have influenced the nature of life that developed on Earth. In the current, oxygen-rich atmosphere most hydrogen is converted into water before it has an opportunity to escape. Instead, most of the hydrogen loss comes from the destruction of methane in the upper atmosphere.
The main part of Earth’s magnetic field is generated in the core, the site of a dynamo process that converts kinetic energy of thermally and compositionally driven convection into electrical and magnetic field energy. The field extends outwards from the core, through the mantle, and up to Earth’s surface, where it is, to rough approximation, a dipole. The poles of the dipole are located close to Earth’s geographic poles. At the equator of the magnetic field, the magnetic-field strength at the surface is 3.05 × 10−5 T, with global magnetic dipole moment of 7.91 × 1015 T m3. The convection movements in the core are chaotic; the magnetic poles drift and periodically change alignment. This causes secular variation of the main field and field reversals at irregular intervals averaging a few times every million years. The most recent reversal occurred approximately 700,000 years ago.
The extent of Earth’s magnetic field in space defines the magnetosphere. Ions and electrons of the solar wind are deflected by the magnetosphere; solar wind pressure compresses the dayside of the magnetosphere, to about 10 Earth radii, and extends the nightside magnetosphere into a long tail. Because the velocity of the solar wind is greater than the speed at which wave propagate through the solar wind, a supersonic bowshock precedes the dayside magnetosphere within the solar wind. Charged particles are contained within the magnetosphere; the plasmasphere is defined by low-energy particles that essentially follow magnetic field lines as Earth rotates; the ring current is defined by medium-energy particles that drift relative to the geomagnetic field, but with paths that are still dominated by the magnetic field, and the Van Allen radiation belt are formed by high-energy particles whose motion is essentially random, but otherwise contained by the magnetosphere.
During magnetic storms and substorms, charged particles can be deflected from the outer magnetosphere and especially the magnetotail, directed along field lines into Earth’s ionosphere, where atmospheric atoms can be excited and ionized, causing the aurora
Earth’s rotation period relative to the Sun—its mean solar day—is 86,400 seconds of mean solar time (86,400.0025 SI seconds). Because Earth’s solar day is now slightly longer than it was during the 19th century due to tidal deceleration, each day varies between 0 and 2 SI ms longer.
Earth’s rotation period relative to the fixed stars, called its stellar day by the International Earth Rotation and Reference Systems Service (IERS), is 86,164.098903691 seconds of mean solar time (UT1), or 23h 56m 4.098903691s.[n 20] Earth’s rotation period relative to the precessing or moving mean vernal equinox, misnamed its sidereal day, is 86,164.09053083288 seconds of mean solar time (UT1) (23h 56m 4.09053083288s) as of 1982. Thus the sidereal day is shorter than the stellar day by about 8.4 ms. The length of the mean solar day in SI seconds is available from the IERS for the periods 1623–2005 and 1962–2005.
Apart from meteors within the atmosphere and low-orbiting satellites, the main apparent motion of celestial bodies in Earth’s sky is to the west at a rate of 15°/h = 15’/min. For bodies near the celestial equator, this is equivalent to an apparent diameter of the Sun or the Moon every two minutes; from Earth’s surface, the apparent sizes of the Sun and the Moon are approximately the same
Earth orbits the Sun at an average distance of about 150 million kilometres (93,000,000 mi) every 365.2564 mean solar days, or one sidereal year. This gives an apparent movement of the Sun eastward with respect to the stars at a rate of about 1°/day, which is one apparent Sun or Moon diameter every 12 hours. Due to this motion, on average it takes 24 hours—a solar day—for Earth to complete a full rotation about its axis so that the Sun returns to the meridian. The orbital speed of Earth averages about 29.78 km/s (107,200 km/h; 66,600 mph), which is fast enough to travel a distance equal to Earth’s diameter, about 12,742 km (7,918 mi), in seven minutes, and the distance to the Moon, 384,000 km (239,000 mi), in about 3.5 hours.
The Moon and Earth orbit a common barycenter every 27.32 days relative to the background stars. When combined with the Earth–Moon system’s common orbit around the Sun, the period of the synodic month, from new moon to new moon, is 29.53 days. Viewed from the celestial north pole, the motion of Earth, the Moon, and their axial rotations are all counterclockwise. Viewed from a vantage point above the north poles of both the Sun and Earth, Earth orbits in a counterclockwise direction about the Sun. The orbital and axial planes are not precisely aligned: Earth’s axis is tilted some 23.44 degrees from the perpendicular to the Earth–Sun plane (the ecliptic), and the Earth–Moon plane is tilted up to ±5.1 degrees against the Earth–Sun plane. Without this tilt, there would be an eclipse every two weeks, alternating between lunar eclipses and solar eclipses.
The Hill sphere, or gravitational sphere of influence, of Earth is about 1.5 million kilometres (930,000 mi) in radius.[n 21] This is the maximum distance at which the Earth’s gravitational influence is stronger than the more distant Sun and planets. Objects must orbit Earth within this radius, or they can become unbound by the gravitational perturbation of the Sun.
Earth, along with the Solar System, is situated in the Milky Way and orbits about 28,000 light-years from its center. It is about 20 light-years above the galactic plane in the Orion Arm.
Above the Arctic Circle, an extreme case is reached where there is no daylight at all for part of the year, up to six months at the North Pole itself, a polar night. In the southern hemisphere the situation is exactly reversed, with the South Pole oriented opposite the direction of the North Pole. Six months later, this pole will experience a midnight sun, a day of 24 hours, again reversing with the South Pole.
By astronomical convention, the four seasons can be determined by the solstices—the points in the orbit of maximum axial tilt toward or away from the Sun—and the equinoxes, when the direction of the tilt and the direction to the Sun are perpendicular. In the northern hemisphere, winter solstice currently occurs around 21 December, summer solstice is near 21 June, spring equinox is around 20 March and autumnal equinox is about 22 or 23 September. In the southern hemisphere, the situation is reversed, with the summer and winter solstices exchanged and the spring and autumnal equinox dates swapped.
The angle of Earth’s axial tilt is relatively stable over long periods of time. Its axial tilt does undergo nutation; a slight, irregular motion with a main period of 18.6 years. The orientation (rather than the angle) of Earth’s axis also changes over time, precessing around in a complete circle over each 25,800 year cycle; this precession is the reason for the difference between a sidereal year and a tropical year. Both of these motions are caused by the varying attraction of the Sun and the Moon on Earth’s equatorial bulge. The poles also migrate a few meters across Earth’s surface. This polar motion has multiple, cyclical components, which collectively are termed quasiperiodic motion. In addition to an annual component to this motion, there is a 14-month cycle called the Chandler wobble. Earth’s rotational velocity also varies in a phenomenon known as length-of-day variation.
In modern times, Earth’s perihelion occurs around 3 January, and its aphelion around 4 July. These dates change over time due to precession and other orbital factors, which follow cyclical patterns known as Milankovitch cycles. The changing Earth–Sun distance causes an increase of about 6.9%[n 22] in solar energy reaching Earth at perihelion relative to aphelion. Because the southern hemisphere is tilted toward the Sun at about the same time that Earth reaches the closest approach to the Sun, the southern hemisphere receives slightly more energy from the Sun than does the northern over the course of a year. This effect is much less significant than the total energy change due to the axial tilt, and most of the excess energy is absorbed by the higher proportion of water in the southern hemisphere