Counter Strike 1.6 – SteelSeries v3 by PoLe

Counter Strike 1.6 – SteelSeries v3 by PoLe

Counter Strike 1.6 – SteelSeries v3 by PoLe

 

 

 

 

 

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Counter-Strike (CS) is a series of multiplayer first-person shooter video games, in which teams of terrorists and counter-terrorists battle to, respectively, perpetrate an act of terror (bombing, hostage-taking) and prevent it (bomb defusal, hostage rescue). The series began on Windows in 1999 with the first version of Counter-Strike. It was initially released as a modification for Half-Life and designed by Minh “Gooseman” Le and Jess “Cliffe” Cliffe, before the rights to the game’s intellectual property were acquired by Valve Corporation, the developers of Half-Life.

The game was followed-up with Counter-Strike: Condition Zero, developed by Turtle Rock Studios and released in 2004. Later that same year, Counter-Strike: Source was released by Valve. Released only eight months after Counter-Strike: Condition Zero, in November 2004, the game was a remake of the original Counter-Strike and the first in the series to run on Valve’s newly created Source engine.[1] The fourth game in the main series to have been developed by Valve, Counter-Strike: Global Offensive, was released in 2012 for Windows, OS X, Xbox 360, and PlayStation 3. Hidden Path Entertainment, who also worked on Counter-Strike: Source post-release, helped to develop the game alongside Valve.[2] There have been several community-made spin-off titles created over the years.
Counter-Strike
Main article: Counter-Strike (video game)
Originally a modification for Half-Life, the rights to Counter-Strike, as well as the developers working on it, were acquired by Valve Corporation in 2000.

The game received a port to Xbox in 2003.[6] It was also ported to OS X and Linux in the form of a beta in January 2013. A full release was published in April 2013.[7][8]

Condition Zero
Main article: Counter-Strike: Condition Zero
Counter-Strike was followed-up with Counter-Strike: Condition Zero, developed by Turtle Rock Studios and released in 2004. It used the Half-Life GoldSrc engine, similar to its predecessor. Besides the multiplayer mode, it also included a single-player mode with a “full” campaign and bonus levels. The game was poorly received in contrast to its predecessor and was quickly followed with a further entry to the series titled Counter-Strike: Source.[9]

Source
Main article: Counter-Strike: Source
Counter-Strike: Source was the first publicly released game by Valve Corporation to run on the Source engine. Counter-Strike: Source was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004.[1][10] On August 18, 2004, the beta was released to owners of Counter-Strike: Condition Zero and those who had received a Half-Life 2 voucher bundled with some ATI Radeon video cards.[11] While the original release only included a version for Microsoft Windows, the game eventually received a port to OS X on June 23, 2010 with a Linux port afterwards in 2013.[12][13]

Global Offensive
Main article: Counter-Strike: Global Offensive
Counter-Strike: Global Offensive was the fourth release in the main, Valve-developed Counter-Strike series in 2012. Much like Counter-Strike: Source the game runs on the Source engine. It is available on Microsoft Windows, OSX, and Linux, as well as the Xbox 360 and PlayStation 3 consoles, and is backwards compatible on the Xbox One console.

Spin-off titles
Neo
A Japanese arcade adaptation of Counter-Strike, the original Half-Life multiplayer modification. It is published by Namco, and runs on a Linux system.[14] The game involves anime-designed characters in a futuristic designed version of Counter-Strike. A selection of single-player missions, mini-games, and seasonal events were added to prolong the game’s interest with players.[15]

Online series
Main articles: Counter-Strike Online and Counter-Strike Online 2
Counter-Strike Online is a free-to-play spin-off available in much of eastern Asia. It was developed by Nexon, with oversight from Valve Corporation. It uses a micropayment model that is managed by a custom version of the Steam back-end.[16] Announced in 2012 and aimed at the Asian gaming market, a sequel titled Counter-Strike Online 2 was developed by Nexon on the Source game engine, and released in 2013.[17]

Nexon: Zombies
In August 2014, Nexon announced Counter-Strike Nexon: Zombies, a free-to-play, zombie-themed spin-off,[18] developed on the GoldSrc game engine.[19] On September 23, 2014, an open beta was released on Steam.[20] The game launched on October 7, 2014, featuring 50 maps and 20 game modes.[21] The game features both player versus player modes such as team deathmatch, hostage rescue, bomb defusal, and player versus environment modes such as cooperative campaign missions and base defending.[22] Reception from critics was generally negative with criticism aimed at the game’s poor user interface, microtransactions,[22] and dated graphics

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