Counter Strike 1.6 – Lant
Counter Strike 1.6 – Lant
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Cs Circuits is one of the oldest modified cs kits. It brings few changes but is highly sought after players in this game. About cs itself we can say that is one of the most played games shooter with tactical elements. Not very realistic than other games of its category but simplititatea brought her fame. Along occurred several maps and different ways but most undeniably remains normal with bomb defuse maps.
The fact that small changes bring with bots and that can make it optimal for most players. You can play online or bots. If you are a beginner I recommend you first play with bots and then play on the net. I do not recommend you try codes that aim, wall or speed. You get ban and destroy very quickly and you will not learn cs never cheating.
If you are beginner and want to learn quickly then recommend ways cs gungame and respawn. If you play a few days on servers with these modes skills will grow very quickly. You will learn how to aim and press.
Drawing inspiration from chess, Hellwig, Master of Pages to the Duke of Brunswick, created a battle emulation game in 1780. According to Max Boot’s book War Made New (2006, pg 122), sometime between 1803 and 1809, the Prussian General Staff developed war games, with staff officers moving metal pieces around on a game table (with blue pieces representing their forces and red pieces those of the enemy), using dice rolls to indicate random chance and with a referee scoring the results. Increasingly realistic variations became part of military training in the 19th century in many nations, and were called Kriegsspiel or “wargame”. Wargames or military exercises remain an important part of military training today.
Modern wargaming originated with the military need to study warfare and to ‘reenact’ old battles for instructional purposes. The stunning Prussian victory over the Second French Empire in the Franco-Prussian War of 1870-1871 is sometimes partly credited to the training of Prussian officers with the game Kriegsspiel, which was invented around 1811 and gained popularity with many officers in the Prussian army. These first wargames were played with dice which represented “friction”, or the intrusion of less than ideal circumstances during a real war (including morale, weather, the fog of war, etc.), though this was usually replaced by an umpire who used his own combat experience to determine the results.
“The first specific non-military wargame club was started in Oxford, England, in the 19th century.”[3] Naval enthusiast and analyst Fred T. Jane came up with a set of rules for depicting naval actions with the use of model ships, or miniatures around 1898 (Reprinted 2008). The 1905/6 edition of Jane’s Fighting Ships includes a revised edition for “The Naval War Game”.[4]
H.G. Wells’ books Floor Games (1911) and Little Wars (1913) were attempts to codify rules for fighting battles with toy soldiers (miniatures), and make them available to the general public. They were very simple games, and in some ways just provide a context for shooting spring-loaded toy cannons at toy soldiers, but “in his Appendix to Little Wars, Wells speaks of the changes required to convert his admittedly simplistic rules into a more rigorous Kriegspiel.”[5] However, Wells also states in his rules that combat “should be by actual gun and rifle fire and not by computation. Things should happen and not be decided,” in opposition to the general nature of Kriegspiel play.
In 1940 Fletcher Pratt’s Naval War Game was first published. The game started in New York, but other clubs formed around the USA. Jack Coggins was invited by Pratt to participate, and recalled that Pratt’s game involved dozens of tiny wooden ships—built to a scale of about one inch to 50 feet—spread over the living room floor of his apartment. Their maneuvers and the results of their battles were calculated via a complex mathematical formula, with scale distances marked off with tape measures.[6] The game’s popularity grew and moved to using a ballroom for games with 60 or more players per side.[7] The game was respected by the Naval War College and serving naval officers regularly participated in games[8] For an evaluation of the Fletcher Pratt Game versus reality see Chapter 10 of The Fletcher Pratt Naval Wargame book. link
All of these games were meant to be accessible to the general public, but actual play was made difficult owing to the expense of purchasing an army or navy’s worth of miniatures. As leisure time and disposable income generally rose through the 20th Century, miniatures games slowly gained a following. Most gaming groups informally wrote and/or revised their own rules, which were never published.
In 1955 Jack Scruby started producing miniatures using RTV rubber molds, which greatly reduced their expense, and he turned this into a business (Scruby Miniatures) in 1957 and started publishing War Game Digest.[9] It, and its successors, put fellow miniatures enthusiasts in touch with each other, and provided a forum for ideas and locally produced rules to be shared with the rest of the hobby.
Around the same time in the UK Donald Featherstone began writing an influential series of books on wargaming, which represented the first mainstream published contribution to wargaming since H.G Wells. Titles included : Wargames, Advanced Wargames, Solo Wargaming, Wargame Campaigns, Battles with Model Tanks, Skirmish Wargaming. Such was the popularity of such titles that other authors were able to have published wargaming titles. This output of published wargaming titles from British authors coupled with the emergence at the same time of several manufacturers providing suitable wargame miniatures (e.g. Miniature Figurines, Hinchliffe, Peter Laing, Garrisson, Skytrex, Davco, Heroic & Ros) was responsible for the huge upsurge of popularity of the hobby in the late 1960s and into the 1970s.[10]
Meanwhile, the first modern mass-market wargame, based on cardboard counters and maps, was designed and published by Charles S. Roberts in 1952.[11] After nearly breaking even on Tactics, he decided to found the Avalon Hill Game Company as a publisher of intelligent games for adults, and is called “The father of board wargaming”. The modern commercial board wargaming industry is considered to have begun with the publication of Tactics II in 1958, and the founding of The General Magazine by Avalon Hill in 1964.
In 1959, Diplomacy was released commercially after being developed by Allan B. Calhamer in 1954.[12] Unlike war games to date, it focused primary attention on the dynamics of alliances and betrayals,[13] and avoided the use of dice or other sources of random effects. It was played by John F. Kennedy and Henry Kissinger[14] and the latter has said it was his favorite game.[15]
In 1961, Avalon Hill published Roberts’ Gettysburg, which is considered to be the first board wargame based entirely on a historical battle. D-Day and Chancellorsville, the first commercial games to use a hexagonal mapboard, were also published that year.
Avalon Hill had a very conservative publishing schedule, typically about two titles a year, and wargames were only about half their line. During the late 1960s, a number of small magazines dedicated to the hobby appeared, along with new game companies. The most important of these were undoubtedly Strategy & Tactics, and the company founded to save it from failing: Simulations Publications, Inc. (SPI). Under SPI, S&T started including a new game in every issue of the magazine, which along with the regular games SPI was publishing vastly increased the number of wargames available.
The date of the start of the history of the United States is a subject of debate among historians. Older textbooks start with the arrival of Christopher Columbus on October 12, 1492 and emphasize the European background, or they start around 1600 and emphasize the American frontier. In recent decades American schools and universities typically have shifted back in time to include more on the colonial period and much more on the prehistory of the Native peoples.[1][2]
Indigenous people lived in what is now the United States for thousands of years before European colonists began to arrive, mostly from England, after 1600. The Spanish had small settlements in Florida and the Southwest, and the French along the Mississippi River and the Gulf Coast. By the 1770s, thirteen British colonies contained two and a half million people along the Atlantic coast east of the Appalachian Mountains. In the 1760s, the British government imposed a series of new taxes while rejecting the American argument that any new taxes had to be approved by the people (see Stamp Act 1765). Tax resistance, especially the Boston Tea Party (1774), led to punitive laws (the Intolerable Acts) by Parliament designed to end self-government in Massachusetts. American Patriots (as they called themselves) adhered to a political ideology called republicanism that emphasized civic duty, virtue, and opposition to corruption, fancy luxuries and aristocracy.
Armed conflict began in 1775 as Patriots drove the royal officials out of every colony and assembled in mass meetings and conventions. In 1776, Congress declared that there was a new, independent nation, the United States of America, not just a collection of disparate colonies. With large-scale military and financial support from France and military leadership by General George Washington, the American Patriots won the Revolutionary War.
The peace treaty of 1783 gave the new nation the land east of the Mississippi River (except Florida and Canada). The central government established by the Articles of Confederation proved ineffectual at providing stability, as it had no authority to collect taxes and had no executive officer. Congress called a convention to meet secretly in Philadelphia in 1787. It wrote a new Constitution, which was adopted in 1789. In 1791, a Bill of Rights was added to guarantee inalienable rights. With Washington as the first president and Alexander Hamilton his chief political and financial adviser, a strong central government was created. When Thomas Jefferson became president he purchased the Louisiana Territory from France, doubling the size of the United States. A second and final war with Britain was fought in 1812.
Encouraged by the notion of Manifest Destiny, federal territory expanded all the way to the Pacific. The U.S. always was large in terms of area, but its population was small, only 4 million in 1790. Population growth was rapid, reaching 7.2 million in 1810, 32 million in 1860, 76 million in 1900, 132 million in 1940, and 321 million in 2015. Economic growth in terms of overall GDP was even faster. However the nation’s military strength was quite limited in peacetime before 1940. The expansion was driven by a quest for inexpensive land for yeoman farmers and slave owners. The expansion of slavery was increasingly controversial and fueled political and constitutional battles, which were resolved by compromises. Slavery was abolished in all states north of the Mason–Dixon line by 1804, but the South continued to profit off the institution, producing high-value cotton exports to feed increasing high demand in Europe. The 1860 presidential election of Republican Abraham Lincoln was on a platform of ending the expansion of slavery and putting it on a path to extinction.
Seven cotton-based deep South slave states seceded and later founded the Confederacy months before Lincoln’s inauguration. No nation ever recognized the Confederacy, but it opened the war by attacking Fort Sumter in 1861. A surge of nationalist outrage in the North fueled a long, intense American Civil War (1861-1865). It was fought largely in the South as the overwhelming material and manpower advantages of the North proved decisive in a long war. The war’s result was restoration of the Union, the impoverishment of the South, and the abolition of slavery. In the Reconstruction era (1863–1877), legal and voting rights were extended to the freed slave. The national government emerged much stronger, and because of the Fourteenth Amendment, it gained the explicit duty to protect individual rights. However, when white Democrats regained their power in the South during the 1870s, often by paramilitary suppression of voting, they passed Jim Crow laws to maintain white supremacy, and new disfranchising constitutions that prevented most African Americans and many poor whites from voting, a situation that continued for decades until gains of the civil rights movement in the 1960s and passage of federal legislation to enforce constitutional rights.[3]
The United States became the world’s leading industrial power at the turn of the 20th century due to an outburst of entrepreneurship in the Northeast and Midwest and the arrival of millions of immigrant workers and farmers from Europe. The national railroad network was completed with the work of Chinese immigrants and large-scale mining and factories industrialized the Northeast and Midwest. Mass dissatisfaction with corruption, inefficiency and traditional politics stimulated the Progressive movement, from the 1890s to 1920s, which led to many social and political reforms. In 1920, the 19th Amendment to the Constitution guaranteed women’s suffrage (right to vote). This followed the 16th and 17th amendments in 1913, which established the first national income tax and direct election of US senators to Congress. Initially neutral during World War I, the US declared war on Germany in 1917 and later funded the Allied victory the following year.
After a prosperous decade in the 1920s, the Wall Street Crash of 1929 marked the onset of the decade-long world-wide Great Depression. Democratic President Franklin D. Roosevelt ended the Republican dominance of the White House and implemented his New Deal programs for relief, recovery, and reform. The New Deal, which defined modern American liberalism, included relief for the unemployed, support for farmers, Social Security and a minimum wage. After the Japanese attack on Pearl Harbor on December 7, 1941, the United States later entered World War II along with Britain, the Soviet Union, China, and the smaller number of Allied nations. The U.S. financed the Allied war effort and helped defeat Nazi Germany in the European theater and culminated in using the newly invented nuclear weapons on Japanese strategic cities that helped defeat Imperial Japan in the Pacific theater at the cost of 407,000 Americans throughout both theaters of World War II.
The United States and the Soviet Union emerged as rival superpowers after World War II. During the Cold War, the US and the USSR confronted each other indirectly in the arms race, the Space Race, proxy wars, and propaganda campaigns. US foreign policy during the Cold War was built around the support of Western Europe and Japan along with the policy of “containment” or stopping the spread of communism. The US joined the wars in Korea and Vietnam to try to stop its spread. In the 1960s, in large part due to the strength of the civil rights movement, another wave of social reforms were enacted by enforcing the constitutional rights of voting and freedom of movement to African-Americans and other racial minorities. Native American activism also rose. The Cold War ended when the Soviet Union officially dissolved in 1991, leaving the United States as the world’s only superpower. As the 21st century began, international conflict centered around the Middle East following the September 11 attacks by Al-Qaeda on the United States in 2001. In 2008, the United States had its worst economic crisis since the Great Depression, which has been followed by slower than usual rates of economic growth during the 2010s.
It is not definitively known how or when the Native Americans first settled the Americas and the present-day United States. The prevailing theory proposes that people migrated from Eurasia across Beringia, a land bridge that connected Siberia to present-day Alaska during the Ice Age, and then spread southward throughout the Americas and possibly going as far south as the Antarctic peninsula. This migration may have begun as early as 30,000 years ago[4] and continued through to about 10,000+ years ago, when the land bridge became submerged by the rising sea level caused by the ending of the last glacial period.[5] These early inhabitants, called Paleoamericans, soon diversified into many hundreds of culturally distinct nations and tribes.
The pre-Columbian era incorporates all period subdivisions in the history and prehistory of the Americas before the appearance of significant European influences on the American continents, spanning the time of the original settlement in the Upper Paleolithic period to European colonization during the Early Modern period. While technically referring to the era before Christopher Columbus’ voyages of 1492 to 1504, in practice the term usually includes the history of American indigenous cultures until they were conquered or significantly influenced by Europeans, even if this happened decades or even centuries after Columbus’ initial landing.
Native American cultures are not normally included in characterizations of advanced stone age cultures as “Neolithic,” which is a category that more often includes only the cultures in Eurasia, Africa, and other regions. The archaeological periods used are the classifications of archaeological periods and cultures established in Gordon Willey and Philip Phillips’ 1958 book Method and Theory in American Archaeology. They divided the archaeological record in the Americas into five phases;[6] see Archaeology of the Americas.
The Clovis culture, a megafauna hunting culture, is primarily identified by use of fluted spear points. Artifacts from this culture were first excavated in 1932 near Clovis, New Mexico. The Clovis culture ranged over much of North America and also appeared in South America. The culture is identified by the distinctive Clovis point, a flaked flint spear-point with a notched flute, by which it was inserted into a shaft. Dating of Clovis materials has been by association with animal bones and by the use of carbon dating methods. Recent reexaminations of Clovis materials using improved carbon-dating methods produced results of 11,050 and 10,800 radiocarbon years B.P. (roughly 9100 to 8850 BCE).
Numerous Paleoindian cultures occupied North America, with some arrayed around the Great Plains and Great Lakes of the modern United States of America and Canada, as well as adjacent areas to the West and Southwest. According to the oral histories of many of the indigenous peoples of the Americas, they have been living on this continent since their genesis, described by a wide range of traditional creation stories. Other tribes have stories that recount migrations across long tracts of land and a great river, believed to be the Mississippi River.[7] Genetic and linguistic data connect the indigenous people of this continent with ancient northeast Asians. Archeological and linguistic data has enabled scholars to discover some of the migrations within the Americas.
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