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Counter-Strike: Global Offensive (CS:GO) is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve. It is the fourth game in the Counter-Strike series. In competitive play, the game pits two teams against each other: the Terrorists and the Counter-Terrorists. Both sides are tasked with eliminating the other while also completing separate objectives. The Terrorists must either plant a bomb or kill the entire Counter-Terrorist team, while the Counter-Terrorists must either prevent the bomb from being planted by killing the entire Terrorist team or defusing the bomb. Once the bomb is planted, counter-terrorists have forty seconds to defuse the bomb; under normal circumstances, it takes ten seconds to defuse the bomb, but purchasing a defuse kit reduces the defuse time to five seconds. At the end of each round, players are rewarded based on their individual performance with in-game currency to spend on more powerful weapons in subsequent rounds. Winning rounds results in more money than losing, and completing objectives such as killing enemy players gives cash bonuses. However, the more consecutive rounds a team loses, the more money the losing team earns, with the loss bonus capping after five rounds; once that team wins a round, the loss bonus for each player reduces by one tier, winning the following rounds consecutively will reduce the loss bonus until the minimum tier is reached.
The current defending champions are Astralis, after winning their fourth major championship at the most recent event. Astralis currently hold the record for the most major titles.
After the 2013 Major, the top eight teams would earn automatic berths to the next Major. These teams would be called “Legends.” The other eight teams would be decided by regional qualifiers, mainly from Europe and North America. These teams would be called “Challengers.” Few other teams were invited or came from a last chance qualifier. Starting with DreamHack Open Stockholm 2015, the qualifier to DreamHack Open Cluj-Napoca 2015, the bottom eight teams from the Major would earn automatic berths to the newly formed Major qualifier. The DreamHack Stockholm qualifier featured five teams from Europe, two teams from North America, and one team from Asia.
Starting with MLG Major Championship: Columbus, a Minor system took place. The Columbus Minor system originally featured one Americas team, two Asian teams, one CIS team, one European team, and three last chance qualifier teams. It was until ESL One Cologne 2016 in which a neater format was introduced. Four Minors – Asia, CIS, Europe, Americas – were introduced. Two teams from each qualifier would go on to join the bottom eight teams from the last Major to the Major qualifier. The top eight teams would move on. Starting with the ELEAGUE Major: Boston 2018, the Major qualifier was scrapped and was instead combined with the actual Major itself, expanding the number of teams in a Major to 24. This would also mean that the top sixteen teams from the Major would earn automatic invites to the next Major, with the Legends getting automatic seeds in the second phase of the Major and the next eight teams earning automatic berths to the first phase of the Major. On August 28, 2018, about a week before the start of the FACEIT Major: London 2018, Valve announced that only the top fourteen teams from the London 2018 Major and on would earn direct invites to the next Major, meaning the two teams that go winless in the first phase would not get an invitation. The two spots would instead be filled in via a playoff stage featuring the four third place teams at the Minors.
Unlike traditional sports or other esports leagues, Valve’s policy on a spot in a Major is based on whichever the majority of the players are on rather than the team itself. For instance, at the ELEAGUE Major 2017, Team EnVyUs placed ninth, meaning it would have an automatic berth at the next Major qualifier. However, before the next Major, three of EnVyUs’s players transferred to G2 Esports, meaning G2 Esports would take EnVyUs’s spot at the qualifier.
From 2013 to 2016, Majors used a four group GSL format for the group stage. The highest seed (the semifinalists and finalists from the last Major) in each group would play the lowest seed in each group and the other two teams would play. The two winners would then play to determine which team gets the top seed. The two losers then play to decide which team would go home. The remaining two teams play to determine which team takes the final playoff spot. All games were best of ones. The last Major of 2015 and both Majors in 2016 featured a best of three decider match to make it more fair and to have a more guarantee that the better team would come out on top.
Starting in 2017, the group stage would feature a Swiss group stage. This would mean teams would be divided into four pots, in which pot one had the four highest seeds, pot two had the next four highest se