Counter Strike 1.6 – SK 2013 + UCP (pw:inFAMOUS SK)
Counter Strike 1.6 – SK 2013 +UCP
Pasword for this Counter Strike : inFAMOUS SK
Download this Counter Strike 1.6 – Click Here
– Release date 2013
– 100% clean rip from Steam GCFs (Game cache files)
– Includes latest CS 1.6 bots
– Half-Life Single/Multiplayer is also included
– Dual Protocol (48 + 47) Client
– Client can join P47 as well as P48 servers
– Dual Protocol (48 + 47) Dedicated Server is also included
– Working Dedicated and Listen server (Steam and non-Steam)
– Working server browser with Internet, Favorite and LAN tabs
– Full protection against all types of slow hacking servers
– Compatible with latest UCP Anticheat 8.4
– Include latest Metamod-P v1.21p37
– Include latest AMX Mod X v1.8.2 (disabled by default)
– HLTV is also included and works
– Engine version (188.8.131.52 build 6153)
– Playable on Internet and LAN
– Can be used as Portable
Nintendo’s Wii was released in North America on November 19, 2006, in Japan on December 2, 2006, in Australia on December 7, 2006 and in Europe on December 8, 2006. It is bundled with Wii Sports in all regions except for Japan. Unlike the other systems of the seventh generation, the Wii does not support an internal hard drive, but instead uses 512 MB of internal Flash memory and includes support for removable SD card storage. It also has a maximum resolution output of 480p, making it the only seventh generation console not able to output high-definition graphics. Along with its lower price, the Wii is notable for its unique controller, the Wii Remote, which resembles a TV remote. The system uses a “sensor bar” that emits infrared light that is detected by an infrared camera in the Wii Remote to determine orientation relative to the source of the light. All models, other than the Wii Family Edition and the Wii Mini, are backwards compatible with Nintendo GameCube games and support up to four Nintendo GameCube controllers and two memory cards. It also includes the Virtual Console, which allows the purchase and downloading of games from older systems, including those of former competitors. In 2009, Nintendo introduced the ‘Wii MotionPlus’ expansion, which uses the same technology as the console previously used, but with enhanced motion tracking and sensing to improve gameplay quality. The Wii has four colors: white, blue, black, and red. Current models include Wii Sports, Wii Sports Resort, and Wii Motion Plus.
For handheld game consoles, the seventh generation began with the release of the Nintendo DS on 21 November 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations such as a touch screen, the ability to connect wirelessly using IEEE 802.11b, as well as a microphone to speak to in-game NPCs. On 12 December 2004, Sony released its first handheld, PlayStation Portable. The PlayStation Portable was marketed at launch to an above 25-year-old or “core gamer” market, while the Nintendo DS proved to be popular with both core gamers and new customers. Nokia revived its N-Gage platform in the form of a service for selected S60 devices. This new service launched on 3 April 2008. Other less-popular handheld systems released during this generation include the Gizmondo (launched on 19 March 2005 and discontinued in February 2006) and the GP2X (launched on 10 November 2005 and discontinued in August 2008). The GP2X Wiz, Pandora, and Gizmondo 2 were scheduled for release in 2009. Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld gaming devices, and increasingly powerful PDA/cell phone devices such as the iPhone and iPod Touch, and the latter being aggressively marketed for gaming purposes. Simple games such as Tetris and Solitaire had existed for PDA devices since their introduction, but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented, with the advantage of distribution over wireless broadband.
Aside from the usual hardware enhancements, consoles of the eighth generation focus on further integration with other media and increased connectivity. The 3DS introduced autostereoscopic 3D on consoles. The Wii U introduced a controller/tablet hybrid whose features include the possibility of augmented reality in gaming. The PlayStation 4 is Sony’s eighth generation console, featuring a “share” button to stream video game content between devices, released on November 15, 2013. Microsoft released their next generation console, the Xbox One, on November 22, 2013.
Game systems in the eighth generation also faced increasing competition from mobile device platforms such as Apple’s iOS and Google’s Android operating systems. Smartphone ownership was estimated to reach roughly a quarter of the world’s population by the end of 2014. The proliferation of low-cost games for these devices, such as Angry Birds with over 2 billion downloads worldwide, presents a new challenge to classic video game systems. Microconsoles, cheaper stand-alone devices designed to play games from previously established platforms, also increased options for consumers. Many of these projects were spurred on by the use of new crowdfunding techniques through sites such as Kickstarter. Notable competitors include the GamePop, OUYA, GameStick Android-based systems, the PlayStation Vita TV, the NVIDIA SHIELD, and Steam Machines. Despite the increased competition, the sales for major console manufacturers featured strong starts. The PlayStation 4 sold 1 million consoles within 24 hours in 2 countries, whilst the Xbox One sold 1 million consoles within 24 hours in 13 countries. As of January 3, 2016, over 35 million PlayStation 4 consoles have been sold worldwide, and 10 million Xbox One units have shipped to retailers (by the end of 2014), both outpacing sales of their seventh generation systems. In May, Nintendo announced that it had sold only 2.8 million Wii U consoles, falling far short of their forecasts
The Nintendo 3DS is a portable game console produced by Nintendo. It is the successor to the Nintendo DS. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories. The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software. After announcing the device in March 2010, Nintendo officially unveiled it at E3 2010, with the company inviting attendees to use demonstration units. The console succeeded the Nintendo DS series of handheld systems, which primarily competed with PlayStation Portable. The 3DS, competed with Sony’s handheld, the PlayStation Vita.
PlayStation Vita is a handheld game console developed by Sony Computer Entertainment. It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan on December 17, 2011 and was released in Europe and North America on February 22, 2012. The handheld includes two analog sticks, a 5-inch (130 mm) OLED/LCD multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the PS Vita features a 4 core ARM Cortex-A9 MPCore processor and a 4 core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.
Game cartridges consist of a printed circuit board housed inside of a plastic casing, with a connector allowing the device to interface with the console. The circuit board can contain a wide variety of components. All cartridge games contain at the minimum, read only memory with the software written on it. Many cartridges also carry components that increase the original console’s power, such as extra RAM or a coprocessor. Components can also be added to extend the original hardware’s functionality (such as gyroscopes, rumble packs, tilt-sensors, light sensors, etc.); this is more common on handheld consoles where the user does not interact with the game through a separate video game controller. Cartridges were the first external media to be used with home consoles and remained the most common until 1995 continued improvements in capacity (Nintendo 64 being the last mainstream game console to use cartridges). Nevertheless, the relatively high manufacturing costs saw them completely replaced by optical media for home consoles by the early 21st century, although they are still in use in some handheld video game consoles. Due to the aforementioned capabilities of cartridges such as more memory and coprocessors, those factors make it harder to reverse engineer consoles to be used on emulators.
The temperature of the photosphere is approximately 6,000 K, whereas the temperature of the corona reaches 1,000,000–2,000,000 K. The high temperature of the corona shows that it is heated by something other than direct heat conduction from the photosphere.
It is thought that the energy necessary to heat the corona is provided by turbulent motion in the convection zone below the photosphere, and two main mechanisms have been proposed to explain coronal heating. The first is wave heating, in which sound, gravitational or magnetohydrodynamic waves are produced by turbulence in the convection zone. These waves travel upward and dissipate in the corona, depositing their energy in the ambient matter in the form of heat. The other is magnetic heating, in which magnetic energy is continuously built up by photospheric motion and released through magnetic reconnection in the form of large solar flares and myriad similar but smaller events—nanoflares.
Currently, it is unclear whether waves are an efficient heating mechanism. All waves except Alfvén waves have been found to dissipate or refract before reaching the corona. In addition, Alfvén waves do not easily dissipate in the corona. Current research focus has therefore shifted towards flare heating mechanisms.
Faint young Sun problem
Main article: Faint young Sun paradox
Theoretical models of the Sun’s development suggest that 3.8 to 2.5 billion years ago, during the Archean period, the Sun was only about 75% as bright as it is today. Such a weak star would not have been able to sustain liquid water on Earth’s surface, and thus life should not have been able to develop. However, the geological record demonstrates that Earth has remained at a fairly constant temperature throughout its history, and that the young Earth was somewhat warmer than it is today. The consensus among scientists is that the atmosphere of the young Earth contained much larger quantities of greenhouse gases (such as carbon dioxide, methane and/or ammonia) than are present today, which trapped enough heat to compensate for the smaller amount of solar energy reaching it.
The Sun has been an object of veneration in many cultures throughout human history. Humanity’s most fundamental understanding of the Sun is as the luminous disk in the sky, whose presence above the horizon creates day and whose absence causes night. In many prehistoric and ancient cultures, the Sun was thought to be a solar deity or other supernatural entity. Worship of the Sun was central to civilizations such as the ancient Egyptians, the Inca of South America and the Aztecs of what is now Mexico. In religions such as Hinduism, the Sun is still considered a god. Many ancient monuments were constructed with solar phenomena in mind; for example, stone megaliths accurately mark the summer or winter solstice (some of the most prominent megaliths are located in Nabta Playa, Egypt; Mnajdra, Malta and at Stonehenge, England); Newgrange, a prehistoric human-built mount in Ireland, was designed to detect the winter solstice; the pyramid of El Castillo at Chichén Itzá in Mexico is designed to cast shadows in the shape of serpents climbing the pyramid at the vernal and autumnal equinoxes.
The Egyptians portrayed the god Ra as being carried across the sky in a solar barque, accompanied by lesser gods, and to the Greeks, he was Helios, carried by a chariot drawn by fiery horses. From the reign of Elagabalus in the late Roman Empire the Sun’s birthday was a holiday celebrated as Sol Invictus (literally “Unconquered Sun”) soon after the winter solstice, which may have been an antecedent to Christmas. Regarding the fixed stars, the Sun appears from Earth to revolve once a year along the ecliptic through the zodiac, and so Greek astronomers considered it to be one of the seven planets (Greek planetes, “wanderer”), after which the seven days of the week are named in some languages.
In the early first millennium BC, Babylonian astronomers observed that the Sun’s motion along the ecliptic is not uniform, though they did not know why; it is today known that this is due to the movement of Earth in an elliptic orbit around the Sun, with Earth moving faster when it is nearer to the Sun at perihelion and moving slower when it is farther away at aphelion.
One of the first people to offer a scientific or philosophical explanation for the Sun was the Greek philosopher Anaxagoras, who reasoned that it is a giant flaming ball of metal even larger than the Peloponnesus rather than the chariot of Helios, and that the Moon reflected the light of the Sun. For teaching this heresy, he was imprisoned by the authorities and sentenced to death, though he was later released through the intervention of Pericles. Eratosthenes estimated the distance between Earth and the Sun in the 3rd century BC as “of stadia myriads 400 and 80000”, the translation of which is ambiguous, implying either 4,080,000 stadia (755,000 km) or 804,000,000 stadia (148 to 153 million kilometers or 0.99 to 1.02 AU); the latter value is correct to within a few percent. In the 1st century AD, Ptolemy estimated the distance as 1,210 times the radius of Earth, approximately 7.71 million kilometers (0.0515 AU).
The theory that the Sun is the center around which the planets orbit was first proposed by the ancient Greek Aristarchus of Samos in the 3rd century BC, and later adopted by Seleucus of Seleucia (see Heliocentrism). This view was developed in a more detailed mathematical model of a heliocentric system in the 16th century by Nicolaus Copernicus.
Observations of sunspots were recorded during the Han Dynasty (206 BC–AD 220) by Chinese astronomers, who maintained records of these observations for centuries. Averroes also provided a description of sunspots in the 12th century. The invention of the telescope in the early 17th century permitted detailed observations of sunspots by Thomas Harriot, Galileo Galilei and other astronomers. Galileo posited that sunspots were on the surface of the Sun rather than small objects passing between Earth and the Sun.
Arabic astronomical contributions include Albatenius’ discovery that the direction of the Sun’s apogee (the place in the Sun’s orbit against the fixed stars where it seems to be moving slowest) is changing. (In modern heliocentric terms, this is caused by a gradual motion of the aphelion of the Earth’s orbit). Ibn Yunus observed more than 10,000 entries for the Sun’s position for many years using a large astrolabe.
From an observation of a transit of Venus in 1032, the Persian astronomer and polymath Avicenna concluded that Venus is closer to Earth than the Sun. In 1672 Giovanni Cassini and Jean Richer determined the distance to Mars and were thereby able to calculate the distance to the Sun.
In 1666, Isaac Newton observed the Sun’s light using a prism, and showed that it is made up of light of many colors. In 1800, William Herschel discovered infrared radiation beyond the red part of the solar spectrum. The 19th century saw advancement in spectroscopic studies of the Sun; Joseph von Fraunhofer recorded more than 600 absorption lines in the spectrum, the strongest of which are still often referred to as Fraunhofer lines. In the early years of the modern scientific era, the source of the Sun’s energy was a significant puzzle. Lord Kelvin suggested that the Sun is a gradually cooling liquid body that is radiating an internal store of heat. Kelvin and Hermann von Helmholtz then proposed a gravitational contraction mechanism to explain the energy output, but the resulting age estimate was only 20 million years, well short of the time span of at least 300 million years suggested by some geological discoveries of that time. In 1890 Joseph Lockyer, who discovered helium in the solar spectrum, proposed a meteoritic hypothesis for the formation and evolution of the Sun.
Not until 1904 was a documented solution offered. Ernest Rutherford suggested that the Sun’s output could be maintained by an internal source of heat, and suggested radioactive decay as the source. However, it would be Albert Einstein who would provide the essential clue to the source of the Sun’s energy output with his mass-energy equivalence relation E = mc2. In 1920, Sir Arthur Eddington proposed that the pressures and temperatures at the core of the Sun could produce a nuclear fusion reaction that merged hydrogen (protons) into helium nuclei, resulting in a production of energy from the net change in mass. The preponderance of hydrogen in the Sun was confirmed in 1925 by Cecilia Payne using the ionization theory developed by Meghnad Saha, an Indian physicist. The theoretical concept of fusion was developed in the 1930s by the astrophysicists Subrahmanyan Chandrasekhar and Hans Bethe. Hans Bethe calculated the details of the two main energy-producing nuclear reactions that power the Sun. In 1957, Margaret Burbidge, Geoffrey Burbidge, William Fowler and Fred Hoyle showed that most of the elements in the universe have been synthesized by nuclear reactions inside stars, some like the Sun