Crysis 3

Crysis 3

Crysis 3 is a first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. It was released in North America on 19 February 2013. Officially Announced April 16, 2012, it is the third main installment of the Crysis series, a sequel to the 2011 video game Crysis 2. The multiplayer portion of the game developed by Crytek UK Was.

Set in the year 2047, the game takes place in New York City, Which has been encased in a giant created by the Corrupt Nanodome CELL corporation, and turned Into a veritable urban rainforest. Crysis 3’s story revolves around Prophet, a Nanosuit holder Who is on a quest to take revenge on the Alpha Ceph, the leader of the Ceph alien race, with the help of His Former companion, Psycho. The game’s story serves as the end of the Crysis trilogy. Gameplay revolves around the use of the Nanosuit, Which grants players a variety of Abilities Such as being invisible. Introduced in New features include a new Crysis 3 Nanosuit Ability called “Rip & Throw”, a new compound bow and the “hacking” feature, Which Allows players to hack Into Enemies’ equipment and weapons.

The game is set in a post-Apocalyptic New York City, in an Effort to combine the urban landscape of Crysis 2 and the forest setting of the original Crysis. The game introduces the “Seven Wonders” Each wonder with having Its own unique landscape. Due to Complaints about Crysis 2’s linearity, the game’s levels Were Opened up so as to grant players more freedom. The development team put Efforts Into Also Creating a more emotional story, and the story’s protagonist, Prophet, Was inspired by the lead character of District 9. The game Was developed by a team of 100 people 23 months During Its development cycle.

Crysis 3 Was met with positive reception after Its release. Praise Directed Was at the game’s level design, visuals and multiplayer, While It Was criticised for Its story and length. With a budget of $ 66 million, the game sold 205,000 copies in Its debut month, and became a commercial failure for Electronic Arts. The game later Was Included in the Crysis Trilogy, a bundle released on February 20, 2014.
Similar to the Earlier games in the series Crysis, Crysis 3 is a first-person shooter. Players take control of Prophet as he progresses through New York City to Defeat the Ceph, an alien race. Throughou the game, players Can slide, sprint, jump and crouch. When encountering Enemies, players say Can Defeat by shooting guns or arrows, throwing Grenades and explosives like C4, or by performing a Melee attack. [2] CERTAIN Performing Movements takes up energy from the Nanosuit, the armor worn by Prophet. Some Abilities are not available for players to Perform f or utilize the Nanosuit’s energy is too low; Wait Until They must energy is refilled. As a Result, players are tasked to manage the use of the energy. [3] The game’s artificial intelligence Enemies Was updated to REACT allowing more quickly to players’ attacks. Can Enemies take cover When attacked, and Can Deploy strategy to assist and support other Each Against attacks. [4]

The Nanosuit Allows players to Identify the Threat Level, and the weapons Held by Enemies. Players Can Enemies and items by tag Enabling visor, and Can spot Enemies using Nano-Vision, Which detects the heat of Both Enemies and allies. [2] Levels are more open-ended than in Crysis 2. Players are Given more freedom, and Can Choose a gameplay style based on direct Confrontation, or a more stealthy approach Discreet and, in order to deal with Enemies and Their Objectives to complete. [5 ] There is no definite way to beat the game’s seven levels. Instead, Can players take alternate routes to Reach Different Objectives of developer. [6] Players Can Fight Against Enemies utilizing a wide array of gadgets and weapons, and by using the Abilities Processed by the Nanosuit. Can They utilize an Invisibility Cloak to evade Enemies, Prevent themselves from being detected, or to Perform silent takedowns. [7] New weapons are Introduced in Crysis 3, Such as a compound bow. Can players use the bow While using the Cloak. When using other firearms, the Cloak is disrupted and no longer function Can Until it cools down. [8] Arrows Can Be Collected by players after use. [9] Players Can Hack Into Enemies’ weapons, one of the game’s new features. In addition, players Can hack security codes, weapon boxes, Ceph technology, mines, lasers, and sentry turrets, Which Can all eu used to Fight Against Enemies. [10] Also Can players upgrade and customize Their weapons and Nanosuits. They Can Change the attachment and ammo types for their weapons. For instance, Can players change between electric and explosive arrows for their bow arrows. [9] The Nanosuit Can Be Different modules upgraded by collecting scattered across the world. These upgrades Can Increase the suit’s properties, and strengthen or unlock new Abilities for players as They progress through the game. [3]

Remains Similar gameplay When playing the multiplayer mode. Unlikely the single-player campaign, players sprint When Boost Their armor or in the multiplayer mode, it does not take any energy from the nanosuit. [11] There are 8 Different modes, Each with 12 maps available. [12] In Each mode, special weapons with ammo scarce Can Be found on a map Which Can Be picked up by players. [13] Players Can activate a new Nanosuit Also called Rip and Throw Ability, [14] in Which They interact with objects to create Environmental Obstacles for hostile players and tactical Advantages for themselves. A refined kill streak system is Introduced in Crysis 3, allowing players to gain by killing hostile players Rewards simultaneously the while collecting developer’s dog tag. [2] In addition to traditional multiplayer modes, a new multiplayer mode, the Hunter mode, is featured in the game. It is an asymmetrical Which multiplayer mode pits two teams of players, playing as either hunters, or from CELL troopers, Against Each Other. The two classes are EQUIPPED WITH Completely Different weapons, and defeated troopers respawn as hunters and have to Defeat Former teammates of developer. [15] The PC version of the game Can accommodate up to 16 players, the while the console versions Can only support 12 players.
Players take on the role of Prophet as he returns to New York in 2047, 24 years after the events of Crysis 2. He discovers the city has been encased in a giant created by the Corrupt Nanodome CELL corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands, and raging rivers. Within the Liberty Dome, seven distinct and treacherous Environments are known as the Seven Wonders. Prophet is Said to swear on a “revenge mission” after uncovering the truth behind CELL’s motives for building the quarantined Nanodome.

Plot [edit]
After the events of Crysis 2, Psycho and Prophet travel the world looking for the Alpha Ceph, the ultimate Ceph leader. Prophet and Psycho Finally trace the Alpha Ceph in Russia and imprison it. Howevera, shortly afterwards CELL Corporation, now attempting global domination of land and technology, disables Prophet in Siberia and captures all the Nanosuit soldiers, skinning say of Their suits to recover stored in the Ceph genetics say. CELL Prophet transfers to a facility to Him skin. Locked in a storage device, is transported by CELL Prophet to New York, encased Within a giant “Nanodome”. He is saved by a Resistance force, led by Claire Fontanelli, nor Prophet Nanosuit is the only holder Can stop CELL WHO. That explains to Prophet Psycho During bis Absence, CELL Ceph technology used to Generate unlimited energy, and gained a monopoly over the world’s power supply. Those WHO couldn’t pay for energy turned Into Were slaves. The CELL’s source of power generation for the Entire world, called System X, is now abandoned Located in New York. The Resistance group wants System X destroyed to free the world from CELL.

After Psycho and Prophet disable System X’s core, it turns out it is a system That protocol Designed to Contain the Alpha Ceph. Howevera, the secondary protocol Was Initiated defense, causing the power to self-destruct facility. The Alpha Ceph, free from containment, opens a wormhole to the Homeland Ceph. They plan to send a force to invade Earth through the wormhole. With the Alpha Ceph no longer dormant, the Ceph coordinator reactivates, and a Coordinated Ceph attack ensues. Prophet decides to kill the Alpha Ceph and end the alien Threat.

After unlocking bis Potential Ability by Removing Some neural blocks in His suit, Prophet learns That CELL Plans to use Archangel, a satellite-based energy distribution device That Can draw power from the world’s power grid, as a Directed energy weapon to Destroy the Alpha Ceph . We would Firing a chain reaction Cause That Would Destroy Earth. They shut off the weapon Before it has enough energy to fire. Prophet, Psycho, and Fontanelli board the VTOL and ENGAGE in a massive air battle with Ceph ships, crashing Eventually. Fontanelli dies in the process. Psycho, saddened by her death, he laments to Prophet That is powerless Because he no longer possesses a Nanosuit. Encouraged to keep fighting, Psycho, now going by His real name, Michael, finds another Prophet VTOL to take to the Ceph.

Michael and Prophet head Towards the Alpha Ceph, soft are bogged down by the Ceph Master Mind. His Prophet finds way through hordes and the Ceph Army kills the Alpha Ceph Which in turn kills all Ceph other troopers in the area. Howevera, They do not have enough time to Destroy the Ceph wormhole structure and the beam pulls Prophet powering the wormhole Into space. Now in orbit around Earth, Prophet Sees a massive Ceph warship coming through the wormhole. Recalling Archangel’s power, Prophet hacks Into the satellite and uses it to Destroy the warship. The explosion collapses the wormhole and Prophet is pushed back to Earth. He lands in the water near the Lingshan Islands Where the events of Crysis Earlier Took place 27 years.

When Prophet wakes the next morning, he is in an abandoned hut in Lingshan, the Nomad area initially encountered Same During the events of Crysis. As the neural blocks are removed from the Nanosuit, the suit’s outer layer is changed to reform Former Prophet’s physical body, resurrecting Him. He walks out onto the beach and relinquishes bis past by throwing bis tags Into the water. He said bis decides to use the current name “Laurence Barnes” from crack on.
Crysis 3’s development Began in February 2011, two months Before the release of Crysis 2. [10] The game’s development by Crytek Frankfurt Was Handled; Its multiplayer Was Handled by Crytek UK. Its development Was significantly smaller budget than that of Crysis 2, as resources and manpower Were relocated to développé Homefront 2 [a] and Ryse: Son of Rome. As a Result, only about 100 people worked on the game development During Its 23 months. [18] [b] Was The game’s budget about $ 66 million. [19]

Crysis 2 Was criticised for abandoning the island setting of the original Crysis. [20] The studio Decided to recreate New York City and set the game in a post-Apocalyptic environment. [21] To do this, the company Introduced a concept called “Nanodome”, a dome set up by CELL to isolate New York City, Which HAD fallen to ruins over the years. Plants have grown significantly, leading to an environment that is a mix between an urban environment and the jungle setting of the past two games. [20] The Decision Was Made To create this environment as the team wanted to stay away from typical urban war field shown in other games of the genre Same. [7] [22] Instead of having abandoned a rainforest in the Wasteland, the Nanodome is used to fix the shape of the forest, and Crytek hoped That It would define the atmosphere and the narrative of the game. [23]

The game’s main protagonist is Prophet, a WHO HAD nanosuit Previously holder appeared in Crysis and Crysis 2. He returns in Crysis 3 Crytek nor considered Him as the Most WHO complex character has the longest heritage in the series. When Designing Him, the team Took inspiration from the protagonist of District 9. [24] Psycho from the original Crysis and Crysis Warhead returns as Prophet’s companion. [25] The game revolves around attempting to redeem Prophet Himself by taking revenge after bis Finding Former squad members are dead. [7] [26] The story explores the themes of redemption and revenge as well as the relationship between humans and technology. [27] Mike Read, the game’s producer, summed up the game calling it “humane”. [28] Unlikely Crysis 2’s protagonist Alcatraz WHO does not speak throughou the game, Prophet is voiced in Crysis 3 in an Effort to deliver more emotional connection. [28] The company made use of performance capture to record actor’s performance, body Movements and facial expressions. According to Read, this helps the company to create a more affecting and emotional story. This wasn’t done in the previous games due to technological Limitations.
Unlikely the original Crysis, Which gives players more freedom to explore, Crysis 2 Was criticized for being too linear. [21] As a Result, in Developing the game’s campaign, Crytek attempted to integrate the two Major Aspects of the previous installments, the freedom Given in the original Crysis and the linearity of Crysis 2 on Despite not being as open as the first half of Crysis, maps are significantly larger in this game than in previous installments. Several Were Preserved linear segments. [30] Crytek Referred to the game’s map as “action bubbles” Which would not necessarily fix small players in a soft place to move around Allows bMerI say. [31] Was Preserved linearity even considered having developers present segments Could Such help players to experience “epic” moments and “massive Michael Bay” moments. [20] [30] Crytek hoped by opening up levels That Could They give players a sense of control, say allowing to plan and execute strategy. [30] The game’s seven levels Were Developed simultaneously, and the focus phrases of gameplay, art and optimization of a level Was about one to two weeks. [18]

Another theme is featured in the game “hunt” and, as a Result, Many Were weapons built around the concept. The studio wanted to stay away from typical weapon design and did not want a weapon to simply differentiate between Crysis 3 and Crysis 2. The team Aimed to use weapons to create narrative. The game features a compound bow Which is Reminiscene of a weapon That Often a hunter uses. The game’s gameplay is built based on three Pillars, access, adapt, and attack. [7] Players are tasked to do detect Often, spot, and to learn Their Enemies’ behaviors and Patterns Before attacking. With the bow, players are Encouraged to play the game stealthily, Extending the game’s combat. A new feature called “hacking” Was Developer. According to Crytek, plays a huge role hacking throughou the game. [32] The game’s combat Was Also made more fast-paced than that of Its predecessors. [20]

One of the major Developing Goals in Crysis 3 Was to “push graphics”, [33] as the company considered That They Can Effectively assist and drive gameplay and create immersion for the player. [34] The game is powered by CryEngine 3, Crytek’s proprietary engine. It utilizes Some of the newest features of CryEngine 3, Such as volumetric fog shadows, dynamic Improved vegetation, dynamic Caustics, area Improved Diffuse lighting and shadows. [35] After Crysis 2 Received Some criticism from PC gamers Because of the design the sacrifice made due to the Limitations of the older console hardware, Crytek responded That the PC version of Crysis 3 Will figuratively “melt down PCs” due to Its high System Requirements. [36 ] The PC version of the game required a DirectX 11 compatible video card and operating system. [37] Similar to Crysis 2, the game is a multi-platform title, and Crytek considered the development of the game’s console version a huge Obstacle They HAD to “rip the engine to pieces” so as to get the game running on the console. [38]

The multiplayer portion of the game created by Crytek UK Was. It was designed to Improve the Efficiency of the Nanosuit in an online environment. In an Effort to create memorable maps, the team Designed routes eu That Can only discovered after a player’s first playthrough. That Crytek UK hoped Would this approach to Become help players more immersed in the game’s universe. The Hunter mode, Introduced in this game, originated from a TimeSplitters’s Gladiator mode. [39] The Decision to make energy sprint separated from the nanosuit Was energy due to the development team’s desire to create larger levels, and help players to navigate the map in a faster way. [40]

The game’s music Was Composed by Borislav Slavov, WHO HAD Previously led the development of Crysis 2 soundtrack New Was Composed music for the game, While Some other themes from the past installments Were rearranged. The theme of the game’s music is changed so as to fit the game’s post-Apocalyptic setting. [41] The game’s music is dynamic and is Designed to Reflect players’ gameplay style. As a Result, When players use a radical approach to complete missions, more exciting background music played Will Be. In contrast, When players are playing stealthily, the background music Will Be relatively calmer and quieter.
In November 2010, Nathan Camarillo, an executive producer from Crytek, Revealed That the Crysis series Could potentially swear a very long-running franchise, [43] as the company considered the series’ universe easy for players to get Into and Become invested in. He added: “As the franchise Grows down the line, there’s no Reason it can’t oath as big [as Call of Duty]”. [44] The story elements of the game hadd already been in January 2011. Planned on Despite that, Cevat Yerli, Crytek’s CEO, claimed Crysis 2 f That wasnt a Successful title, Crytek wouldn’t Develop Its sequel. [45] In March, 2012, Crytek teased an “absolutely fantastic” project and Announced That a full reveal of the game WOULD BE Held in April 2012. [46] The game accidentally Was Revealed by EA on Its web store on 11 April 2012. [47] Was it removed immediately from the store later soft Was the title Officially Announced on 16 April 2012. [48] Filmmaker Albert Hughes Was Commissioned to Produce The 7 Wonders of Crysis 3, a series of six short videos Stylized, Each of Which features a Different aspect of the game. [49]

A PC-only closed alpha version of the multiplayer Origin was released to selected users on 31 October 2012. The test Began on 2 November and ended on 9 November 2012. [50] A public multiplayer beta Containing two maps ( “Museum” and “Airport”) and two game modes ( “Crash Site” and “Hunter”) Was available for the Xbox 360 and PlayStation 3 console platform, as well as for the PC through Origin . [51] The beta Was made available on 29 January 2013 and ended on 12 February 2013. Crytek and EA Announced That 3 million people participated in the beta. [52]

Worldwide Crysis 3 was released on 19 February 2013 in the US and 21 February 2013 in the UK for Microsoft Windows, PlayStation 3, and Xbox 360. [53] The Wii U version Was canceled after Relations between Nintendo and EA became Troubled. [54] The Hunter Edition, Which features exclusive in-game items, and early access to the compound bow in the multiplayer portion of the game, was released Alongside the game. [55] Players pre-Ordered WHO HAD Could Also the game get the original Crysis for free. [56] On 4 March 2015, Was made the game available for Android via Nvidia Shield. [57] The Crysis Trilogy bundle was released on 20 February 2014 consisting of the original, the Deluxe Edition of Crysis, Along with other games in the series. [58]

On 30 May 2013, Electronic Arts Announced The Lost Island downloadable content (DLC). [59] The multiplayer-only DLC Includes two weapons, four maps, and two competitive multiplayer modes called “Frenzy” and “Possession.” [60] The downloadable content was released Worldwide on 4 July 2013 for Microsoft Windows, PlayStation 3, and Xbox 360.

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