Grand Theft Auto – IV

Grand Theft Auto – IV

Grand Theft Auto IV is an open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 29 April 2008 for the PlayStation 3 and Xbox 360 consoles, and on 2 December 2008 on Microsoft Windows. It is the eleventh title in the Grand Theft Auto series, and the first main entry SINCE 2004’s Grand Theft Auto: San Andreas. Set Within the Fictional Liberty City (based on New York City), the single-player story Follows a war veteran Niko Bellic and his past bis Attempts to escape the while under pressure from loan sharks and mob bosses. The open world design lets players roam bMerI Liberty City, consisting of three main islands.

The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Throughou the single-player mode, players play as Niko Bellic. An online multiplayer mode is Included with the game, allowing up to 32 players to ENGAGE in Both co-operative and competitive gameplay in a recreation of the single-player setting. [C] Two expansion packs Were later released for the game, The Lost and Damned and The Ballad of Gay Tony, qual That Both feature new plots are interconnected with the main storyline Grand Theft Auto IV, and follow new protagonists.

Development Began in 2004 soon after the release of Grand Theft Auto: San Andreas. As part of developer’s research for the open world, the developers conducted field research around New York throughou development and captured footage for the design team. Were shared between Duties Development Many of Rockstar’s studios Worldwide. Following Its announcement in May, 2006, Grand Theft Auto IV Was widely anticipated. [4] Upon release, the game universal Received Critical Acclaim, with praise Particularly Directed at the game’s narrative and open world design. Howevera, Also the game generated controversy, with criticism Directed at the game’s depiction of violence and Ability to drive under the influence of alcohol. Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, Earning US $ 310 million in Its first day and US $ 500 million in Its first week. Considered one of the most significant titles of the seventh generation of video games, and by Many Critics as one of the greatest video games of all time, it won year-end accolades, Including Game of the Year awards from gaming Several publications. Its Successor, Grand Theft Auto V, was released in September 2013.
Grand Theft Auto IV is an action-adventure game played from a third-person perspective. [5] Players complete missions-linear scenarios with set Objectives-to progress through the story. It is possible to have active missions Several running at one time or requir Some players missions to wait for further instructions or events. Outside of missions, bMerI Can players roam the game’s open world, and have the Ability to complete optional side missions. Composed of the Fictional city of Liberty City, the world of Grand Theft Auto IV is larger in area than Earlier Most entries in the series. At the Beginning of the game, players explore Can only the first island-Composed of Dukes and Broker-unlocking with all other islands as the story progresses. [6]

Players use Melee attacks, firearms and explosives to fight Enemies, and may run, jump, swim or use vehicles to navigate the game’s world. There is a first-person perspective option When using vehicles. In combat, auto-aim and a cover system or assistance Can Be Used Against Enemies. Should players take damage, Can Be Their health meter fully regenerated using multiple techniques, Such as eating, using medical kits, or calling for Paramedics. [7] If players commit Crimes While playing, the game’s law may Enforcement Agencies Respond as indicated by a “wanted” meter in the head-up display (HUD). On the meter, the Displayed wanted stars indicate the current level (for example, at the maximum six-star level, by Law Enforcement Efforts to incapacitate Become very aggressive players). Law Enforcement Officers search for players WHO Will leave the vicinity wanted. The wanted meter enters a cooldown mode and Eventually recedes When players are hidden from the Officers’ line of sight.
The game’s cover system Allows players to deftly move between cover, to fire blindly, bMerI aim, and target a specific enemy. Individual body parts TARGETED Can Also oath. [9] Melee attacks include additional moves, Such as dodging, blocking, disarming an opponent and counter-attacking. Body armor Can Be used to absorbe gunshots and explosive damage, soft is used up in the process. When health is depleted entirely, stops gameplay, and players respawn at the nearest hospital. [7]

The game’s single-player mode lets players control a war veteran, Eastern European Niko Bellic. During the story, Niko Various meets new characters, Many of Whom he befriends. These characters Can Perform Favours said Niko Whenever he asks for; for example, bis cousin Roman, who owns a taxi service, can object to one of bis cabs Niko and take Him to any destination around the city. Cabs are always available During gameplay, allowing players to travel to a destination Quickly. Throughou the course of the game, players are faced with morality Choices Also, alter the storyline appropriately qual Depending on the player’s choice. While free roaming the game world, players may ENGAGE in context-specific Activities Such as bowling or darts. Other Activities available include a vigilante minigame, and in-game television programming. [10] [11] [12] Niko has a smartphone for contacting friends and starting Activities. [13] The smartphone is Also used to access the game’s online multiplayer mode, and to enter cheat codes. [14] To access the in-game Internet, Which Allows Niko to things and Receive emails and set up dates with Potential girlfriends Prospective, Niko Can use Internet Cafés Located around the city. [15] Also the game features a subway system, allowing players to Quickly traverse through the game world. [16]

The online multiplayer mode for Grand Theft Auto IV Allows up to 32 players to bMerI roam across a recreation of the single-player world. [17] [c] Players as precisely Which game mode That broke the wish to play, Including deathmatches and street races. [18] Both cooperative and competitive game modes are available. These game modes are split Into Ranked and unranked matches. For players to level up through ranks, in-game money earned must swear. [19] [20] Also the game features a Free Mode, in Entire Which players have the map open to explore, with no end goal or mission to complete. Hosts of the game control Can Many variables, Such as police presence, traffic, and weapons. LAN support is available in the Windows version of the game.
Grand Theft Auto IV takes place in 2008 in a redesigned version of Liberty City consisting of four boroughs, based on four of the boroughs of New York City: Broker (based on Brooklyn), Dukes (Queens), Bohan (The Bronx) and Algonquin (Manhattan). [22] Adjacent to the city is the Independent state of Alderney (Northern New Jersey). There are three minor islands present in the game: Charge Island (Randall’s Island), Colony Island (Roosevelt Island), and Happiness Island (Liberty Island). Initially, bridges are locked down due to a Terrorist Threat, and players are Constantly pursued by police f the bridges are Crossed, But the blockades are lifted as the story progresses, allowing the player to traverse between islands. [6] Grand Theft Auto IV takes place in a Different storyline and timeline from the previous games in the series. [23] Howevera, the game takes place in the canon Same as Its expansion packs, The Lost and Damned and The Ballad of Gay Tony, and its Successor, Grand Theft Auto V.
Following His cousin Roman’s request, Niko Bellic, an Eastern European, [26] comes to Liberty City to pursu the American Dream, and to search for the man Betrayed His WHO unit in a war Prior fifteen years. Upon arrival, howevera, Niko discovers That Roman’s tales of riches and luxury Were Concealing lies Struggles with gambling debts and loan sharks, and That Roman lives in a dirty apartment Rather than a mansion. [6]

Niko defends Roman from loan sharks bis Several times, killing Vlad Glebova Eventually, Roman’s Russian loan shark. Niko Was Forced to work for Vlad to settle Roman’s debts ended up killing Him soft after hadd Learning that he slept with Roman’s girlfriend, Mallorie. [27] After Vlad’s murder, Niko and Roman are kidnapped by members of the Liberty City Bratva on order of Mikhail Faustin and his associate, Dimitri Rascalov. Faustin, not bothered by the murder of Vlad Grace, Niko. [28] Quickly Niko learns That Faustin is a Psychopath Him When he orders to kill the son of Kenny Petrović, The Most powerful man in the Liberty City Bratva. After the Petrović family threatens retaliation Dmitry Faustin orders Niko to assassinate in order to Prevent a gang war. [29] When Niko meets with Dimitri to collect on the Assassination, Dmitry brings Niko’s Former Employer Ray Bulgarin Instead, the Latter Niko accusing of stealing from a few years Earlier Him. When Niko truthfully denies the allegation, a firefight ensues, allowing Dimitri and Bulgarin to escape. [30]

Immediately afterwards Niko and Roman are CRAM to escape to Bohan When developer’s apartment and taxi company are destroyed in ARSON attacks by Dimitri’s men. [31] Howevera, things go well or poorly in Bohan: Kidnap Roman Dimitri’s men in a failed bid to ambush and kill Niko, Roman rescues WHO. [32] Furthermor, Niko’s girlfriend Michelle reveals That she works for a government agency and entraps Niko Into working for her agency, known only by Its cover: United Liberty Paper. [33] Niko kills Several known or Suspected Terrorists for the agency in exchange for the file of the Numerous Crimes the police have on Him and the promise of assistance in Finding the Traitor of His unit. [34] [35] [36]

Eventually, United Liberty Paper tracks down the man Responsible for Niko’s unit’s betrayal, Darko Brevic, and brings Him Into Liberty City. Niko confronts Darko and decides bis fate. [37] Having Deal with his past, Niko is summoned by one of bis Employers, Jimmy Pegorino, WHO Demands one final favor: to help with an extremely lucrative deal on heroin in Collusion with Dimitri Rascalov. [38]

At this point, Niko is faced with two Choices: strike a deal with Dimitri, or Exact revenge on Him. [38] Niko shouldnt go through with the deal, Dimitri sets up Niko by taking the hero for Himself. [39] At Roman’s wedding, an assassin sent by Dimitri kills Roman with a Stray bullet as Niko disarms and kills Him. [40] A devastated and vengeful Niko later tracks down, chases, and kills Dimitri, Dimitri witnessing But Not Before Executing Pegorino. [41] Should Choose to Exact revenge Niko, Niko ambushes Dimitri and executes. [42] At Roman’s wedding, Pegorino, furious after Niko’s betrayal, commits a drive-by shooting. Targets He Niko, soft ends up killing Niko’s girlfriend, Kate. [40] Niko soon tracks down, chases, and kills Pegorino, WHO HAD Become hated and TARGETED by the Entire Liberty City underworld.
Work on Grand Theft Auto IV Began in November 2004, almost immediately after the release of Grand Theft Auto: San Andreas (2004). [44] Around 150 game developers worked on Grand Theft Auto IV, [45] led by core members of the team That Previously worked on Grand Theft Auto III (2001). [46] For the game, Rockstar used developer’s proprietary Rockstar Advanced Game Engine (RAGE), Which Was Previously used in Rockstar Games Presents Table Tennis (2006), in combination with the Euphoria game animation engine. [47] Instead of pre-Written animations, Euphoria uses procedural animation to control the way the player moves, character Enabling Movements To Be more realistic. [48] The Euphoria engine Also Enables NPCs to REACT in a realistic way to the player’s actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop from falling unknown quantity. [49] Also the game uses middleware from Image Metrics to Facilitate Intricate Facial Expressions and ease the process of incorporating lip-synching. [50] Foliage in the game is produced through SpeedTree. [51]

Grand Theft Auto IV Sees a shift in the series to a more realistic and Detailed style and tone, [44] partly a Result of the transition to consoles qual Offered high-definition graphics and the new and Improved capabilities of Such consoles. [46] Rockstar co-founder Dan Houser said “the what we’re taking as Our watchword on [Grand Theft Auto IV] is the idea of what high definition Actually Means. Not just in terms of graphics, Which Obviously we are Achieving, soft in terms of all Aspects of the design. […] You know, Trying to make something more realistic, more Held together, still soft Retaining the overall coherence hadd That the other games. “[44] Art director Aaron Garbut Said one of the Reasons They Decided to set the game in New York Because “we all Knew what an amazing, diverse, vibrant, Cinematic city it is,” and SINCE They Were Hoping the push the “detail, variety and life” to a high level, It Seemed That “Basing the game in a city so synonymous with These things Was a great fit.” [52] Dan Houser added “Because we Were working in high definition and we Knew we’d Need a shitload of research, we wanted to swear somewhere Where we hadd a foothold. “[46] The developers consciously avoided Creating a block for block recreation of New York City, Dan Houser said” the what we’ve always tried to do is make a That thing looks real and has the Qualities of a real environment, soft is Also fun from a game design perspective. “[44] The Grand Theft Auto IV rendition of Liberty City is far more Detailed and larger in size than Most Earlier entries in the series [53] Although smaller than San Andreas, the main setting for Grand Theft Auto IV’s predecessor Grand Theft Auto: San Andreas, Liberty City is comparable to it in terms of scope When “the level of verticality of the city, the number of buildings you Can Go Into, and the level of detail Those in buildings “are Taken Into account. [53] The goal for Liberty City Was to have no dead spots or irrelevant spaces, Such as the wide open deserts in San Andreas. [44] To Achieve a realistic environment, the Rockstar North team, based in Edinburgh, Scotland, made two trips to New York for research, one at the start of the project (Which Was Done With Every previous Grand Theft Auto game) and another smaller one further Into development. [52] A full-time research team, based in New York, Handled further requests for information ranging from the Ethnic Minority of a neighborhood to videos of traffic Patterns. [46]

The story of Grand Theft Auto IV was written by Dan Houser and Rupert Humphries. [16] Unlikely previous Grand Theft Auto games have a strong cultural qual Cinematic or influence, “[Grand Theft Auto IV does not] really have any influence Cinematic”, [44] as Explained by Houser. “We Were consciously Trying to go, well, the if video games are going to Develop Into the next stage, said the thing is not to try and be a loving tribute or reference other stuff. It’s to reference the actual place Itself”. [ 46] Houser Also Said, “In terms of the character, we wanted something That felt fresh and new and not something derived from That Was Obviously [a] movie. […] Maybe [we] do something Ourselves That Could Live Alongside That Would stuff. “[46]

Music supervisor Ivan Pavlovich said “the [we hadd] to pick the songs That make New York today what it is, But Make Sure They won’t feel dated by the time the game comes out.” [54] The developers contacted over 2,000 people in order to Obtain Rights recording and publishing. [55] Even They hired a private investigator to the locate the relative of late the Skate Bros. member Sean Delaney to license the band’s song, “Walk the Night”. [56] Citing sources close to the deals, Billboard Reported That Rockstar paid as much as $ 5,000 per composition and another $ 5,000 per master recording per track. [57] Developers Originally considered letting players purchase music by going to an in-game record shop and for Niko to have an MP3 player, cut soft Were Both ideas. [55] DJ Green Lantern produced tracks Exclusively for the game’s hip-hop radio station The Beat 102.7. [57] Record label owner and record producer Bobby Konders, WHO hosts the in-game radio station Massive B Soundsystem 96.9, Went through the extra effort basis of flying to Jamaica to get dancehall artists to re-record tracks to make references to the boroughs of Liberty City. [57]

The Corporate Vice-President of Microsoft’s Interactive Entertainment Business division, Peter Moore, Announced at E3 2006 Would Appear That the game on Xbox 360, by rolling up His sleeve to reveal a Grand Theft Auto IV temporary tattoo. [58] Rockstar Games initially appeared to swear Committed to the original 16 October 2007 release date; howevera, Wedbush Morgan Analyst Michael Pachter Suggested That Take-Two may Choose to delay the release of the game in order to Boost Its financial results for 2008 and to Avoid competing with the release of other highly anticipated titles, Such as Halo 3. [59 ] Rockstar responded by Saying That Was Grand Theft Auto IV still on track for release in “late October”. [60] On 2 August 2007 Announced That Take-Two Grand Theft Auto IV Would miss Its original release date of 16 October 2007 contrary to previous developer’s Statements, and WOULD BE delayed to developer’s fiscal second quarter (February-April) of 2008. [61] In a later conference call with Investors, Take-Two’s Strauss Zelnick attributed the delay to “almost … not Strictly technological Problems Problems, But Challenges.” [62] That It Was Revealed later technical difficulties with the PlayStation 3 version of the game Contributed to the delay, Problems Along with storage on the Xbox 360. [63] On 24 January 2008, Take-Two Announced That Grand Theft Auto IV WOULD BE released on 29 April 2008. [64] As the release date approached, Rockstar Games and Take-Two marketed the game heavily through Various forms, Including television ads, Internet video, billboards, viral marketing, and a redesigned website. A special edition of the game released for Was Also Both the PlayStation 3 and Xbox 360. [65] At a Take-Two shareholder meeting on 18 April, 2008, Take-Two CEO Ben Feder Announced That Grand Theft Auto IV hadd already “gone gold” and Was “in production and in trucks en route to retailers”. [66] Eventually Was The game released for the PlayStation 3 and Xbox 360 video game consoles in Europe, North America, and Oceania on 29 April 2008 [64] and in Japan on 30 October 2008. [67] Overall, Grand Theft Auto IV Took over 1000 people and more than three and a half years to complete, with a total cost estimated at approximately $ 100 million, Making It, at the time, The Most Expensive video game ever Developer

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