HD Weapon Package V2.7

HD Weapon Package V2.7

HD Weapon Package V2.7




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Making custom maps used to be a specialty, something only an elite few could do. Today, many people can produce their own maps with ease with the already vast range of textures and props already provided by Valve. So, how do you make your map truly custom and separate itself from the rest of the crowd. The answer is rather simple, add custom content, but this is easier said than done. Making models and skinning them for a map can be a long and time consuming. Textures on the other hand are actually rather simple and can be picked up by anyone with a certain degree of skill in an image editing program like Photoshop.

This tutorial aims to show and detail all the steps in making a custom texture from start to finish. I think you may be surprised at just how quick and easy this can be. My tool of choice is of course, Adobe Photoshop CS2. You will also need to download and install the VTF plug-in. You will also need VTFEdit.

I’d also like to thank Method, for his original tutorial on this subject.

Gathering Resources

In the past, textures needed to be of relatively low resolution as computing power couldn’t handle realistic textures. Today, as computers have become more powerful, we can use real life photographs and edit them to get exactly what we want. http://www.cgtextures.com is one of my favourite sites for getting photo’s suitable for making textures.

After a little exploring and clicking, I found the base texture I wanted to use. It’s simple and clean, which gives it a lot of potential for us to use. Open the image in Photoshop (or GIMP, or another image editing program you are comfortable with) and crop/resize it to 512×512 or 256×256 pixels. Already, it looks like a half decent texture, but we are far from done with it.


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