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Counter-Strike: Global Offensive (CS:GO) is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the Counter-Strike series, and was released for Microsoft Windows, OS X, Xbox 360, and PlayStation 3 in August 2012, with the Linux version being released in September 2014. Cross-platform multiplayer was planned between Windows, OS X, Linux, and PlayStation 3 players, but was ultimately limited the computer versions because of the difference in update-frequency between systems.
The game pits two teams against each other: the Terrorists and the Counter-Terrorists. Both sides are tasked with eliminating the other while also completing separate objectives, the Terrorists, depending on the game mode, must either plant the bomb or defend the hostages, while the Counter-Terrorists must prevent the bomb from being planted or to rescue the hostages. There are six game modes, all of which have distinct characteristics specific to that mode. Global Offensive has matchmaking support that allows players to play on dedicated Valve servers, as well as allowing members of the community to host their own servers with custom maps and game modes. Global Offensive has a competitive scene, with Valve-sponsored tournaments known as the “Majors” being the premier competitive event for the game.
Global Offensive received positive reviews from critics. The game was praised for its overall gameplay and faithfulness to the previous iterations in the series. Some of the early features were criticized, and while the console versions received positive reviews, reviewers believed there were obvious differences between the console and PC versions of the game
The gameplay in Global Offensive is similar to that of previous games in the Counter-Strike series in the sense that it is an objective-based multiplayer first-person shooter. Players play as one of two teams; the Terrorists or the Counter Terrorists, with both teams having different objectives: the Terrorists’ being to plant the bomb and have it explode or to protect the hostages, and the Counter-Terrorists’ being to prevent the bomb from being planted and exploding, or to rescue the aforementioned hostages, depending on the map. At the start of every round players get the opportunity to purchase weapons and equipment with their money that is awarded based on their performance in the previous round. Winning rounds results in more money than losing, and completing objectives such as killing enemy players results in more money. Negative actions, such as killing teammates, will result in a penalty.
There are six different game modes in CS:GO. These consist of Competitive, Casual, Arms Race, Demolition, Deathmatch, and Weapons Course. All of these options have both online or offline options except the Weapons Course, which is offline only. Competitive mode is the most serious, with players being put into a 5v5 match that takes around 45 minutes to complete. Arms Race mode is similar to the “Gun Game” mod for other games in the series. It consists of players racing to upgrade their guns via killing enemies. Demolition mode is again like the “Gun Game” mod, but in Demolition the players are able to plant and defuse the bomb too, and only receive a gun upgrade at the end of the round if they killed an enemy. Casual mode is a toned-down version of the Competitive mode as it has both team damage and collision disabled. In Deathmatch mode, there is no real objective except to kill the enemy players. Players instaspawn after death, meaning the action is almost continuous. It is most popularly used to practice and learn how all of the guns function. The Weapons Course is an offline practice mode designed to help new players learn how to use the basic items, such as grenades and guns.
Matchmaking is supported for all online game modes through the Steam software, and runs Valve Anti-Cheat to prevent cheating. In the competitive modes, players are encouraged to act more strategically in CS:GO than in most other multiplayer games due to inability to respawn once killed. When playing competitively, each player has a rank based on their skill level and is paired up with players of around the same skill level. Another form of matchmaking, known as “Prime”, is available to players who have registered a phone number to their accounts. This was introduced to try to prevent legitimate players from playing with cheaters or high-skilled players playing on alternate lower ranked accounts, a practice known as “smurfing”. The PC version of Global Offensive supports private dedicated servers that the player may connect to through the community server menu in-game. These servers may be heavily modified and in turn, can be completely different from the base game modes. There have been many community made mods for CS:GO, one of the more popular ones being known as “kz”, a mod which allows
Counter-Strike: Global Offensive is the sequel to the popular first-person shooter Counter-Strike: Source, developed by Valve Corporation. Global Offensive’s development began when Hidden Path Entertainment attempted to port Counter-Strike: Source onto video game consoles, prior to the end of their lifespan. During the development, Valve saw the opportunity to turn the port into a full game and expand on Counter-Strike’s gameplay. Global Offensive began development in March 2010, and was revealed to the public on August 12, 2011. The closed beta started on November 30, 2011, and was initially restricted to around ten thousand people who attended received a key at events intended to showcase Global Offensive. After issues such as client and server stability were addressed, the beta was opened up to progressively more and more people, and at E3 2012, Valve announced that Global Offensive would be released on August 21, 2012, with the open beta starting roughly a month before that. Before the public beta, Valve invited professional Counter-Strike players to play-test the game and give feedback.
There were plans for cross-platform multiplayer between Windows, OS X, Linux, and PlayStation 3 players, but was ultimately limited to include only the PC versions because of the difference in update-frequency between the systems. The game was officially released onto all platforms except Linux on August 21, 2012. The Linux version was released on September 23.
Since the official release of Global Offensive, Valve has continued to update the game in multiple ways, including introducing new maps and weapons, and releasing balancing changes. One of the major additions to the game post-release was the “Arms Deal” update. Released on August 13, 2013, it added cosmetic weapon finishes, dubbed as skins. These items were then obtainable by unboxing cases using in-game keys, of which were only accessible through in-game microtransactions. They can also be obtained in similar ways to the items in Team Fortress 2 and Dota 2 in the sense that they are dropped randomly. Global Offensive has Steam Workshop support, allowing users to upload user-created content, such as maps, weapon finishes and custom gameplay scenarios. Popular skins are added to the game and are obtainable by unboxing them in in-game cases. The creators of the skins are payed when their item is added to a case.
Events called “Operations” are held occasionally and are purchasable expansion packs in the form of “operation passes.” These passes grant access to operation objectives which are spread over different game modes, such as Arms Race and Deathmatch, or in operation-specific game modes, first seen in Operation Hydra, released in May 2017. Completing these challenges rewards the player with XP and the ability to upgrade the operation “coin.” The maps in the operations are community made, meaning some of the revenue made goes towards the map designers.
An update in October 2014 added “music kits”, which replace the default in-game music with music from soundtrack artists commissioned by Valve. If a player with a music kit equipped becomes the round’s most valuable player, their music will play for others at the end of the round. There is a feature that allows kits to be borrowed, and kits can be sold and exchanged through the Community Market. In late November 2016, glove skins were added.”
Since the release of Global Offensive, companies such as SteelSeries have partnered with Valve to promote real life peripherals, including headsets, mice and mouse pads.
In addition to the third-party organizations that host CS:GO tournament, Valve organizes or co-sponsors a series of events itself, referred to as ‘majors’. These events are special in that they have large prize pools, which are crowdfunded by the Counter-Strike: Global Offensive community via the in-game purchases, such as keys and special in-game cosmetics, usually in the form of team and player stickers that can be applied onto weapons, and graffiti which can be sprayed anywhere in maps during each round.
On September 23, 2015 it was announced that WME/IMG and Turner Broadcasting were creating a televised Counter-Strike: Global Offensive esports league called ELeague to be broadcast on US cable television network TBS in 2016.
On October 2, 2015, a number of professional eSports organization with Counter-Strike teams announced the formation of a trade union that set several demands for future tournament attendance. The announcement was a publicly posted email written by Natus Vincere CEO Alexander Kokhanovskyy that was sent to organizers of major esports events. Among these demands was notice that teams part of the union would not attend a tournament with a prize pool of less than $75,000 for CS:GO and $100,000 for Dota 2. Among the teams that were announced were Natus Vincere, Team Liquid, Counter