The Sims 4

The Sims 4

The Sims 4 is a life simulation video game developed by Maxis and The Sims Studio and published by Electronic Arts. The Sims 4 Was Originally Announced on May 6, 2013, and was released in North America on September 2, 2014 for Microsoft Windows. [1] A Mac compatible version of the software Was made available for digital download on February 17, 2015. [2] The Sims 4 is the first PC game to top all-format charts in two years. [3] The game has Received Its release SINCE mixed reviews. [4]

The game has the Same concept as Its predecessor, The Sims 3; Their control Sims players in Various Activities and Can form relationships. The game, like the rest of the series, does not have a defined final goal; gameplay is nonlinear. The Create-a-Sim and Build Mode tools have been redesigned to Allow more versatility When Creating game content. Emotional state plays a larger role in game play than in previous games in the series, with effects on social interaction, user interface, and personality.

The Sims 4 is a life simulation game, Similar to Its predecessors. Players create a character and control of developer Sim to explore Different personalities life qual change the way the game plays out. Can Sims multitask Such as talk the while doing a task. Sims’ moodlets Also change the gameplay. For example, a Sim Can be a task the while being either angry or totally excited. [5] [6] [7]

Similar to previous Sims games, player-created Challenges abound. One of the Most prevalent is the Legacy Challenge, in Which players create a single Sim and try to make last line Its family for ten generations. [8]

Create A Sim [edit]
One major change to the Sims 4 Create A Sim Is That sliders have been obliterated and has been Replaced by direct mouse click drag and pull. Through mouse click and drag and pull players may directly manipulate the facial features of a Sim. Also directly manipulate Players Can any body part Including the abdomen, chest, legs, arms and feet. This is a new feature and wasn’t Included in previous Sims games where clause only the fitness and fatness Can Be manipulated on a Sims body. Howevera, fitness and fatness levels may still swear adjusted in Sims 4 with sliders as in previous games.

The base comes with over 40 games hairstyles for Both men and women. There are up to 18 options for hair color hairstyle.

Selections of premade designs of Sims are available to Choose from, ranging from different body shapes to ethnicities.

Six Stages are available Including life baby, child, teenager, young adult, adult and elder. Although the baby is life stage Accessible only through the birth of a Sim and not available in Create A Sim.

Traits Each Sim Have Returned with having three traits and an Aspiration Containing Its own hidden trait.

Compared to previous Sims games Where everyday, formal, sleepwear, athletic, party and swimwear wardrobes Were restricted to having options developer’s own Clothing, Clothing all options are now available across all forms of wardrobe and players are allowed up to 5 per category outfits. There is Also a panel filter options Where Clothing Can Be sorted by color, material, outfit category, fashion choice, style, content and packs.
In The Sims 4, build and buy modes have been combined and is now treated as a single feature.

A Detailed build-and-buy system is present and landscaping Along with Neighborhoods. Some items locked mode may buy unlocked oath of Career Progression through the levels.

Entire buildings and rooms Can now be moved across the lot. Wall heights adjusted eu Can Also now.

Also there is a pool tool feature, with a custom version and triangular, square and octagonal pool tools too.

There are build mode cheats Such as “Motherlode” Which Enables the player to automatically gain §50 000 (Simoleons) to buy things with.

There is now a search option to search for build and buy mode options. When building a house for your sim Can you buy already made qual rooms CAN HELP soft costs a lot of money Depending on the style of the room.

The Gallery [edit]
The Sims 4 Includes social features, Such as Importing Sims and houses other people have made from the Gallery Into the player’s game. This Impacts the world around the player’s Sims. Players may Publish Their creations Into the Gallery for other players to download Into Their game instantly.

On January 9, 2015, EA released a version of The Gallery for iOS and Android devices. [9]

Worlds [edit]
The Sims 4 base game Originally shipped with two worlds; Willow Creek and Oasis Springs. Both worlds Contain five Neighborhoods and a total of 21 lots. Newcrest became available with a free update, having three Neighborhoods with five empty lots in Each, for a total of 15 lots. [10] Magnolia Promenade came with the “Get to Work” expansion pack. Was Windenburg Introduced in The Sims 4: Get Together expansion pack. [11]

Development [edit]
The Sims 4 Was developed by The Sims Studio, a division of the Electronic Arts Maxis Subsidiary, and Was distributed by Electronic Arts. [12] This is similar Is Different yet to the development of The Sims 3, Which Was developed by The Sims Studio standalone from the (at the time) Maxis diminished.

The Sims 4 is a single-player game, [13] and does not requir a constant Internet connection to play. Players Will Need howevera an Origin account and Internet access During the initial installation process for game activation. [14] Eshkeri Ilan serves as the composer for the game’s Orchestral soundtrack, Which Was recorded at Abbey Road Studios and performed by the London Metropolitan Orchestra. [15] [16]

On April 25, 2013, Several screenshots from mock-up flash videos of the user interface Were leaked online. [17] On May 3, 2013 Electronic Arts sent out an e-mail to stating fansites Several That there WOULD BE a big announcement on May 6, 2013 qual Many speculated WOULD BE The Sims 4. [18]

On August 20, 2013, The Sims 4 Was Revealed via gameplay demo at Gamescom trailer and release. Previews of the building and character creation systems Earlier debuted in 2014. Additional game footage and the release date Were Revealed at the Electronic Entertainment Expo on June 9, 2014. [1]

During Gamescom Gameplay Was unveiled in 2013, Held at the Koelnmesse in Cologne, Germany. Focused on the features unveiled Improved Create-a-Sim with an all-new click-and-drag feature omitting the use of sliders and the addition of emotion-based gameplay. [19] Select players called Yibsims WHO mostly manage fan sites and YouTube videos Sims Were Invited to Camp to see the game Before the public and press, consequently the minimum Received Coverage outside game fansites. Stated Maxis Would the game run better on lower-end PCs than The Sims 3, Which Was Issues plagued with performance on low-end and high-end PCs. [20]

That It Was Suspected The Sims 4 Was scheduled to swear released in early 2014 soft It Was Revealed It would later swear in fact released September 2, 2014. [1] [21]

On May 14, 2014, another producer Ryan Vaughan unveiled Create-a-Sim trailer on the official The Sims YouTube channel. Included this a preview of what the premade Sims and Mortimer Goth Bella Goth Would look like in The Sims 4. [22] The development team unveiled another trailer on May 28, 2014 That Build Mode showcased the new features. Players now swear Will Able To Choose between three wall Different heights and Adjust the location of a window on a wall, as well as an oath Entire Able to move from one room to another position. [23]

EA unveiled another gameplay trailer Including more gameplay footage and Announced the release date of the game, September 2, 2014 During a press conference at the Electronic Entertainment Expo on June 9, 2014. The Sims 4 was released on September 2 for North America and September 4 for the EU, Australia and Brazil. [1]

On June 28, 2014, a video was released Showing the “originality” of Each sim and developer’s emotions. [24]

In January 2015, Maxis Announced Outdoor Retreat, the first paid DLC for The Sims 4. [25] The DLC focuses on Outdoor Activities in the national park.

There are currently no Plans for a console release. [26] [27]

Mac development [edit]
Upon first announcement, EA The Sims 4 Stated That Was in development for Both for Mac and Windows, Both To Be released in 2014. [28] Howevera, closer to release date, the company Stated That They Were “Focused [on] Windows” [29] and hadd “no updates on the Mac at this time”. [30] In October 2014 further information suggesting the futures Was disclosed release of a Mac version. International Business Times Vaughn Told That Was the team “working on a Mac version right now.” [31] On January 13, 2015, EA confirmed the release of the Mac version as being February 2015. [32] On February 2, They Announced via the official Twitter feed The Sims That the Mac version of The Sims 4 WOULD BE released on February 17. [2]

Features controversy [edit]
On June 25, 2014 EA and Maxis Announced the omission of Several gameplay features in The Sims 4 That hadd been Included in previous games. These omitted features include swimming pools, swimming wear, and the “toddler” stage life; Also noted continuing the announcement this Lack of an open-world found in The Sims 3, stating WOULD BE gameplay neighborhood separated by loading screens. [33] [34] Earlier in the development process, a fan-site interview with a producer hadd Revealed Create-a-Style (CAST), a customization feature Introduced in the previous Sims game, wouldn’t oath added to The Sims 4 in lieu of other features. [ 35] The developers said Announced through a series of tweets That the game Would ship with a “stripped-down” version of story-Progression (a gameplay mechanic controlling neighborhood Autonomy), and That Basements, Grocery Stores, and school and work locations wouldn’t eu featured in the game. While careers and schools Would still swear featured, WOULD BE They represented differently from The Sims 3, more akin to the Way They Were featured in The Sims 2. [36] [37] [38]

These announcements sparked unrest Among WHO Many fans speculated That the exclusion of arguably Were core features intended by the developers to swear or parent company left out for later paid content, or in order to make Deadlines rushed. [39] [40] A petition Was Launched by Some fans to have the restored features for the initial release, Even If the release date pushed back Were To Be. [41]

Maxis contended That it wasn’t Possible to include Every feature in the new game That hadd been added over time in the six years The Sims 3 Was in development, and That These Could Always Be added at a later date, although They did not confirm exactly HOW WOULD BE done this, or whether It would be free or at a cost. [40] Some have speculated That Many new features WOULD BE released through paid expansion packs, soft others speculated That Some of the more “basic, core” content (ie pools, toddlers) may swear released as free patch updates, Similar to how Some new features Were patched free Into The Sims 3, Such as basement features. [42]

Questioned as to why Some features, Such as a cupcake machine, Were Implemented over what Many viewed as key gameplay, Maxis and The Sims producer Graham Nardone attributed the sacrifice to time constraints, the workload and distribution of developers (and the comparative Lack of available Some developers to Areas of production to other Areas), as well as risk Factors: [43]

You can’t weigh features by saying how much you want in the game, you have to Consider How many development resources it takes to create say. The tram? A couple of days from one of Our FX guys and it’s finished … very low risk, very low complexity (using entirely Existing tech), and adds a nice visual punch to the neighborhood. I can not ever scoping Recall Against FX … They always have time to swear adding more stuff.

Their Submitted FX Our own folks long list of things They wanted to work on Because there wasnt enough for say to do. Now, you can’t take the FX team and ask to say pools add to the game. They do not have the work skills to do it; neither will I. Pools, toddlers … they’re extremely complex features requir That months of man hours of work across multiple disciplines and Introduce significant risk.

If We Were to have one of Those added to the game, there have been two Would Choices for us … Many small cut features, or cut one other feature significantly large.

Maxis and The Sims producer Rachel Rubin Franklin later elaborated in an official blog post, acknowledging the Concerns of fans, and Explained the issue on the developer’s focus on The Sims 4’s new core game engine technologies, and That the the sacrifice the team HAD to make Were a “hard pill to swallow”

It begins with new technology and systems That we built for this new base game for The Sims … the vision for The Sims 4 is a new experience … to do that, Our technology base needed a major upgrade.

… When we sat down and looked at everything we wanted to do for this game, all the new tech Into we wanted to build it, the fact was that there WOULD BE trade-offs, and tem Would Some of Our disappoint fans. Hard pill to swallow, believe me, soft Delivering on the vision set out for The Sims 4 required focus.

Franklin Stated new features Such as Sim emotions, advanced Sim animation, interaction and behaviours, as well as the new Create-a-Sim and build mode tools as a large part of the Reason That detracted focus from features Such as swimming pools and the toddler life stage. [44]

Howevera, on October 1, 2014, Maxis confirmed That One of Its missing features, swimming pools, Along with other new updates and features, WOULD BE added Into the game for free in November, and this Happened in the form of a game patch. [45] [46] [47] Other features like Basements have later been added in subsequent patches.

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