Counter Strike 1.6 – Alba Zone 2017

Counter Strike 1.6 – Alba Zone 2017

Counter Strike 1.6 – Alba Zone 2017




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Features in AlbaZone :

New Models & New Skin

New Weapons

New Background

New Sound

Editon in Albania language

New Options

Play with bots

Only 200 MB Setup


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Valve Corporation (commonly referred to as Valve) is an American video game developer and digital distribution company headquartered in Bellevue, Washington. The company is known for the Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead, and Dota 2 games, and its software distribution platform Steam.

Valve was founded in 1996 as a limited liability company by former Microsoft employees Gabe Newell and Mike Harrington. Their debut product, the PC first-person shooter Half-Life, was released in 1998 to critical acclaim and commercial success, after which Harrington left the company. In 2004, Valve launched Steam alongside the critically acclaimed Half-Life 2. By 2011, over half of digital PC game sales were through Steam, and Valve was the most profitable company per employee in the United States.[5] In 2015, Valve entered the game hardware market with the Steam Machine, a line of prebuilt gaming computers running SteamOS, a Valve-developed fork of the Debian operating system.
Valve was founded by former longtime Microsoft employees Gabe Newell and Mike Harrington on August 24, 1996,[6][7] as Valve L.L.C., based in Kirkland, Washington on the Seattle Eastside. Harrington left the company in 2000. After incorporation in April 2003,[8] it moved from its original location to Bellevue, Washington, the same city in which their original publisher, Sierra On-Line, Inc., was based. In 2010, the office was moved again to a larger location in Bellevue.[9] In 2016, Valve signed a nine-floor lease in the Lincoln Square complex in downtown Bellevue, doubling the size of their offices.[10]

Main article: Half-Life (video game)
After securing a license to the Quake engine through the help of friend Michael Abrash of id Software in late 1996, Newell and Harrington began working on Half-Life. Originally planned for release in late 1997, Half-Life launched on November 19, 1998. Valve acquired TF Software Pty. Ltd., the makers of the Team Fortress mod for Quake, in May 1998 with the intent to create a standalone Team Fortress game.[11] The Team Fortress Classic mod, essentially a port of the original Team Fortress mod for Quake, was released for Half-Life in 1999. Gearbox contributed much after the release of Half-Life. Gearbox Software is responsible for the Half-Life expansion packs, Half-Life: Opposing Force and Half-Life: Blue Shift, along with the home console versions of Half-Life for the Sega Dreamcast and Sony PlayStation 2 which included a third expansion pack called Half-Life: Decay, which enabled two-player split-screen co-op.

Source game engine[edit]
Main article: Source (game engine)
After the success of Half-Life, the team worked on mods, spin-offs, and sequels, including Half-Life 2. All current Valve games are built on its Source engine. The company has developed six game series: Half-Life, Team Fortress, Portal, Counter-Strike, Left 4 Dead and Day of Defeat. Valve is noted for its support of its games’ modding community, most prominently, Counter-Strike, Team Fortress, and Day of Defeat. Valve has branched out with this tradition to continue developing Dota 2 as the standalone sequel to the Warcraft III mod.[12] Each of these games began as a third-party mod that Valve purchased and developed into a full game. They also distribute community mods on Steam.[13] Valve announced the Source 2 engine in March 2015, later porting the entirety of Dota 2 to the engine in September of that year.[14][15]

Acquisitions and awards[edit]
Valve has grown both in scope and commercial value. On January 10, 2008, Valve announced the acquisition of Turtle Rock Studios.[16] On April 8, 2010, Valve won The Escapist Magazine’s March Mayhem tournament for the best developer of 2010,[17] beating out Zynga in the semi-finals and BioWare in the final.

In 2012, the company acquired Star Filled Studios, a two-man gaming company to open a San Francisco office.[18] In August 2013, however, Valve ended the operation when it was decided that there was little benefit coming from the arrangement.[19]

Network intrusions[edit]
Valve’s internal network has been infiltrated by hackers three times, in 2003 where content of the yet to be released Half-Life 2 was leaked onto the internet,[20] Newell’s email account was compromised, and keyloggers were installed on several Valve systems.[21] In 2011 the Steam customer databases and official forums were compromised.[22][23] In September 2011, a hacker broke into the network and downloaded the yet to be released beta code of Call of Duty: Modern Warfare 3.[24][25]

In June 2014, a developer from SCS Software reported an exploit that allowed announcement pages to be injected with code, and after no response, he edited an announcement to redirect users to a Harlem Shake video.[26][27][28] In March 2016, a vulnerability on the Steam Store allowed a user to publish a game without any authorization from Valve.[29][30]

Main article: List of Valve Corp

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