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The map appears to be set in the Middle East, similar to its predecessor Dust. Earlier version of the map lack many identifying features, with the only identifying features being what looks like sandstone textures for walls and sand for floor.
Later games added more visually identifiable features to show the map’s setting. The original Global Offensive version featured islamic architecture and presence of military and conflict activity such as Humvees and bombed walls, reflecting a contemporary view of the Middle East.
In the revamped version, the map is set in Morocco, which is not in the geographic region of Middle East, but featured similar architectural styles.
The map can be loosely divided into three interconnected lanes: Tunnels connecting T Spawn to bombsite B, mid connecting T Spawn to CT Spawn and catwalk, and Long connecting T Spawn to bombsite A. Pathways branch out from these lanes and form an interconnected map allowing for tactical player movements.
Counter-Terrorists spawn in a roofed section underneath the catwalk. From here, they can either go directly to bombsite A to defend Terrorists coming from catwalk and long, or pass through the mid doors to defend bombsite B from Terrorists coming from Tunnels.
Terrorists spawn at the top of mid. They can either go to the tunnels to attack B, go through the Long A doors to attack A from Long, go down mid either by going through Tunnels, going down the upper section of the mid path (known as Suicide due to being directly exposed to CT fire from beyond the mid doors), or avoid suicide and take a less risky path by to the area just before entering the long doors and enter mid on the catwalk side.
The area itself is a long slope that is flat at the top.
Bombsite A is connected to T Spawn, Long, and Catwalk. It is a two-layered area with a few boxes for cover at the center on the bombsite.
Bombsite B is connected to Tunnels and CT Mid. It connects to CT Mid via a double door and an elevated hole known as Window. Many boxes are present in the area, providing the defending CT with lots of cover and hiding places to defend against the attacking Ts.
The tunnels connect to Bombsite B, T Spawn, and mid. This section is fully roofed-off, preventing grenades from entering or exiting the area. It is divided into two levels connected by a 90 degree spiral staircase, known as Upper B and Lower B. Lower B is connected to mid, while Upper B is connected to bombsite B. A few boxes are placed in the area for some cover.
Tunnels connects to the bombsite B via a single tunnel that completely lacks cover. Terrorists will need to take care when attacking B via this route as Counter-Terrorists have multiple hiding spots beyond the tunnels and can guard the tunnels from safe positions.
Mid is a long path going down the middle of the map, connecting to many major points on the map. The path is divided into two lanes. One is a sloped one, connecting Suicide and T Spawn at the top to the CT Spawn area at the bottom via a large, partially opened gate known as Mid Doors (also known as Mid Double Doors), as well as connecting to the Lower Tunnels (Lower B).
The other is a flat lane connecting Outside Long to catwalk. Due to catwalk’s elevation, it is possible to directly see into Lower Tunnels from this lane when standing near catwalk.
CT players need to traverse across the Mid Door to enter bombsite B, creating a risk as Terrorists have easy sight on the passing CT due to their elevated spawn area and direct sight line down mid. However, trying to actually kill CTs going across the Mid Door is difficult due to the small size of the gap between Mid Doors, but any CTs coming through it are very easy targets.
Catwalk is a small 90-degree turn located at the end of the flat path down mid. The path connects directly to the upper area of the bombsite A (known a Short A, in contrast to Long A) after an ascending staircase.
Long (also known as Long A) is a long and wide road giving the Terrorists a direct path to bombsite A. At the Terrorists’ side, they have two double doors that they must traverse through to enter Long. After entering Long, a large blue trash container provides useful cover, and a pit at the Terrorist’s end of Long gives cover for CTs to hide during an attack or for Ts to use when sniping down Long.
Counter-Terrorists: Prevent Terrorists from bombing chemical weapon crates. Team members must defuse any bombs that threaten targeted areas.
Terrorists: The Terrorists carrying the C4 must destroy one of the chemical weapon stashes.
Other Notes: There are 2 chemical weapon stashes in the mission.
While David Johnston’s Cobble was considered by some as a spiritual successor to the original Dust, he wanted to create a true “sequel”. During alpha and beta stages, the map was titled Dust 3 “on the basis that the third installment of any movie trilo