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is a first-person shooter video game and is the sequel to the 2008 game Counter-Strike Online. It is targeted towards Asia’s gaming market. The game implements the Source engine allowing for better graphics compared to its predecessor and more complex equipment and weapons. The game uses the free-to-play and micropayment business model, similar to its predecessor.After a period of open beta testing, it was released in December 2013 in South Korea and China

Counter-Strike Online 2 is a heavily modified and expanded version of Counter-Strike: Source with enhanced graphics and user interface, greatly inspired from Counter-Strike: Global Offensive. With the new updated modes, maps and weapons, Counter-Strike Online 2 is promising a better environment to play.


There are several modes introduced in Counter-Strike Online 2:

  • Hostage rescue: The Counter-Terrorists must locate and bring back hostages to a safe zone or eliminate all the Terrorists.
  • Bomb defuse: The Terrorists must destroy one of the two bombsites in the map with a C4 or eliminate all the Counter-Terrorists.
  • Stealth: This mode is similar to the previous modes, except the Terrorists are half-invisible and can only use melee weapons and grenades.
  • Team Deathmatch: Eliminate the opposing force until the reaching the kill limit. Killed players will respawn in 5 seconds.
  • Gun Deathmatch: Level up with the given weapon and reach the max level to win.
  • Pig: Shoot at the enemies to increase your health points. When it reaches 3000, you will turn into a pig that has a very high speed and damage.
  • Coop: A mission mode where the players are given task to complete. Some of them are protect confidential documents, destroy enemy vehicles and survive until the end.


Maps in this game are taken from Counter-Strike: Source. Some are heavily modified in term of graphics, such as Dust II, Inferno, and Italy. The game also adds its own exclusive maps.


The weapons are taken from Counter-Strike: Source as well as adding new weapons. The weapon models are heavily modified and reanimated. They are separated into pistols, shotguns, submachine guns, assault rifles, sniper rifles and machine guns.

Some weapons can be obtained for free while the others can be obtained for points and achievements. Some weapons need the player to collect the given kill points to unlock them.


The characters are revamped, with default characters SAS and GIGN for Counter-Terrorists while Elite Crew and Arctic Avengers for Terrorists. Female characters are also used, a feature introduced in its prequel.


Nexon Corporation saw an opportunity to expand their franchise after the success of Counter-Strike Online in Asian countries, and began work on Counter-Strike Online 2. However, the original Counter-Strike Online will continue to be supported.

Counter-Strike Online 2 is fully developed by Nexon Corporation of South Korea and based on ‘Counter-Strike: Source’ by Valve Corporation. It ran a closed beta test on 16 November 2011 and an open beta test in June 2013. The game was successfully ended the beta stage in December 2013 and is now released.

GameSpot UK (United Kingdom) was started in October 1997 and operated until mid-2002, offering content that was oriented for the British market that often differed from that of the U.S. site. During this period, GameSpot UK won the 1999 PPAi (Periodical Publishers Association interactive) award for best website, and was short listed in 2001.Following the purchase of ZDNet by CNET, GameSpot UK was merged with the main US site. On April 24, 2006, GameSpot UK was relaunched.

In a similar fashion, GameSpot AU (Australia) existed on a local scale in the late 1990s with Australian-produced reviews. It ceased in 2003. When a local version of the main CNET portal, was launched in 2003, content was folded into The site was fully re-launched mid-2006, with a specialized forum, local reviews, special features, local pricings in A$, Australian release dates, and more local news.

GameSpot Japan in its current form launched in 2007. It provides Japanese video game industry news, previews, reviews, features, and videos as well as translated articles from the other GameSpot sites.

Gerstmann dismissal

Jeff Gerstmann, Editorial Director of the site, was fired on November 28, 2007. Immediately after his termination, rumors circulated proclaiming his dismissal was a result of external pressure from Eidos Interactive, the publisher of Kane & Lynch: Dead Men, which had purchased a considerable amount of advertising space on GameSpot’s website. Gerstmann had previously given Kane & Lynch a fair or undesirable rating along with critique. Both GameSpot and parent company CNET stated that his dismissal was unrelated to the review, but due to corporate and legal constraints cannot reveal the /|eason. A month after Gerstmann’s termination, freelance reviewer Frank Provo left GameSpot after eight years stating that “I believe CNET management let Jeff go for all the wrong reasons. I believe CNET intends to soften the site’s tone and push for higher scores to make advertisers happy.”

GameSpot staffers Alex Navarro, Ryan Davis, Brad Shoemaker, and Vinny Caravella also left as a result of Gerstmann’s termination. Davis co-founded Gerstmann’s subsequent project, Giant Bomb, and was later joined by Shoemaker and Caravella. Navarro became the community manager at Harmonix and in 2010 joined up with Whiskey Media, a family of sites that includes Gerstmann’s Giant Bomb site, to be part of their new site, focusing on cinema and television. Navarro later returned to Giant Bomb, where he currently works as a Senior Editor.

On March 15, 2012, it was announced that CBS Interactive, the parent company of GameSpot operator CNET, had acquired the Giant Bomb and Comic Vine websites from Whiskey Media. As part of the deal, the non-disparagement agreement between Gerstmann and CNET was nullified, allowing him to finally speak publicly about his termination over four years prior. Later that evening on GameSpot’s On the Spot web show, GameSpot VP John Davison appeared on camera with Gerstmann, marking Gerstmann’s first appearance on the GameSpot web site since November 2007. In the segment, Gerstmann revealed that his firing was in fact related to the low review score he had given to Kane & Lynch, though his explanation cited other similar events that led up to the termination, including a 7.5 (good) rating given to Ratchet & Clank Future: Tools of Destruction by Aaron Thomas, then an employee under Gerstmann.

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