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WarRock is developed in Episodes; similar to TV programming but inverted (four seasons make up one episode). Currently WarRock is on Episode IV, Season 2 – suggesting that WarRock is in its 10th incarnation.

The game is set in the midst of a nuclear war in the fictional Republic of Derbaran. Players select between the two teams and engage in battles using 20th and 21st century military equipment, including a large assortment of infantry weapons and vehicles. Derbaran is the government army (yellow camouflage) and NIU is the rebel army (green camouflage). During most combat modes, players are divided into these two teams and compete as an army against each other.

War Rock games are divided into six main modes of play: Conquest Mode, Capture the Base, Individual Death Match – One Man Army, Bombing Mission,Team Death Match and AI mode.

  • Conquest Mode is a game mode where two teams fight to capture neutral bases as well as an enemy base. When the game starts, kill points of both teams will start to decrease. However, when a team has more bases captured than the other team, the rate of decrease in kill points will be slower than the other team. On the other hand, if a team has less number of bases, then the kill points decrease at a faster rate than the enemy team.
  • Capture the Base match begins with a neutral base in the middle. Both Derbaran and NIU teams respawn from their bases, and when any of the teams first capture the neutral base, the team occupying more bases changes to a defending team and the other team becomes a challenger. The defending team can win the match when they have successfully defended their bases for a certain period of time. Therefore, the challenging team must take over the base within the given time period.
  • Individual Death Match – One Man Army-Everyone fights each other until a person gets a certain number of kills and wins.Depending on the number of players in the room, small or medium size map can be selected.
  • Bombing Mission-The goal of this match is to bomb a selected area.Derbarans must install the bomb successfully, and NIU team must prevent the Derbarans from exploding the bomb in the designated area. Players can install/defuse the bomb by pressing the ‘F’ key. Both teams’ fate will be decided within the 3 minutes and 30 seconds of mission time.
  • In a Team Death Match, a team, which gets a certain number of kills wins the game. Players can respawn and enter the battlefield again when they die. Up to 32 players can connect to a War Rock game simultaneously, and players will be able to experience more excitement and intensity than any other FPS games.
  • In AI Mode, users fight against Bots with AI. As a player kills more bots, higher points and rank can be obtained. Kill as many bots as you can and aim for the highest points and rank!

The game features deathmatch-based multiplayer modes, all of which feature objectives that must be completed in order for teams to win. Sessions end either when a team has reached a preset number of points, or the allotted time expires in which case the team with the most points wins. It should be noted not all the game modes are kill based.

The player’s performance is tracked with experience points and in-game money which players can earn several ways including defeating opponents, or completing objectives. As players gain experience, they will advance in level, allowing access to new weapons and items, which can be bought with money earned in the game. War Rock features a clan system, that allows members to engage in clan wars whilst representing their specific clans.

 

First-person shooter (FPS) is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre’s inception, advanced 3D orpseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

The first-person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974’s Spasim. After early, more playful titles like MIDI Maze in 1987, the genre coalesced into a more wantonly violent form with 1992’s Wolfenstein 3D, which has been credited with creating the genre proper and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre’s wider mainstream acceptance and popularity was Doom, perhaps one of the most influential games in this genre; for many years, the term Doom clone was used to designate this genre due to Dooms influence. 1998’s Half-Life—along with its 2004 sequel Half-Life 2—enhanced the narrative and puzzle elements.[1][2] In 1999, Half-Lifes modCounter-Strike was released, and together with Doom is perhaps the most influential first-person shooters. GoldenEye 007 (1997) was a landmark first-person shooter for home consoles, while the Halo series heightened the console’s commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is the most commercially viable video game genre, and has more market share of any other genre in the gaming industry.[citation needed] Several first-person shooters have been popular games for eSports and competitive gaming competitions as well.

First-person shooters are a type of three-dimensional shooter game, featuring a first-person point of view with which the player sees the action through the eyes of the player character. They are unlike third-person shooters, in which the player can see (usually from behind) the character they are controlling. The primary design element is combat, mainly involving firearms.

First person-shooter games are also often categorized as being distinct from light gun shooters, a similar genre with a first-person perspective which use light gun peripherals, in contrast to first-person shooters which use conventional input devices for movement. A more important key difference is that first-person light-gun shooters like Virtua Cop often feature “on-rails” movement, whereas first-person shooters like Doom give the player more freedom to roam.

The first-person shooter may be considered a distinct genre in itself, or a type of shooter game, in turn a subgenre of the wider action game genre. Following the release ofDoom in 1993, games in this style were commonly termed “Doom clones”; in time this term has largely been replaced by “first-person shooter”. Wolfenstein 3D, released in 1992, the year before Doom, has been credited with inventing the genre, but critics have since identified similar though less advanced games developed as far back as 1973.There are occasional disagreements regarding the specific design elements which constitute a first-person shooter. For example, Deus Ex or BioShock may be considered as first-person shooters, but may also be considered role-playing video games as they borrow from this genre extensively. Some commentators extend the definition to includecombat flight simulators where the cockpit or vehicle takes place of the hands and weapons.

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