Counter Strike 1.6 – Bestial
Counter Strike 1.6 – Bestial
It’s modified version of Counter Strike 1.6 (CS 1.6) game, it’s version 48 of CS 1.6 game released few year’s ago and counted a huge amount of this game version fan’s. This game version have a lot of fan’s (players who play CS 1.6 with version 48 build of CS game), because in this version of the game you will find fixed a lot of game bug’s, updated graphics (player’s and gun’s model’s), updated sound’s, details of the map’s and much more. With CS 1.6 V48 you can join any CS 1.6 game server (Protocol 47, protocol 48 and double protocol – 47+48), this version of the game have only one bad thing – With this version of the game you will not be able to join STEAMED CS 1.6 game server if you will use NON-STEAM game version, but this thing you will find not only in version 48 of CS 1.6 game, all non steam game version’s have that problem.
Download this Counter Strike 1.6 – Click Here
Counter-Strike (officially abbreviated as CS) is a series of multiplayer first-person shooter video games, in which teams of terrorists and counter-terrorists battle to, respectively, perpetrate an act of terror (bombing, hostage-taking) and prevent it (bomb defusal, hostage rescue). The series began on Windows in 1999 with the first version of Counter-Strike. It was initially released as a modification for Half-Life and designed by Minh “Gooseman” Le and Jess “Cliffe” Cliffe, before the rights to the game’s intellectual property were acquired by Valve Corporation, the developers of Half-Life.
The game was followed-up with Counter-Strike: Condition Zero, developed by Turtle Rock Studios and released in 2004. Later that same year, Counter-Strike: Source was released by Valve. Released only eight months after Counter-Strike: Condition Zero, in November 2004, the game was a remake of the original Counter-Strike and the first in the series to run on Valve’s newly created Source engine. The fourth game in the main series to have been developed by Valve, Counter-Strike: Global Offensive, was released in 2012 for Windows, OS X, Xbox 360, and PlayStation 3. Hidden Path Entertainment, who also worked on Counter-Strike: Source post-release, helped to develop the game alongside Valve. Several spin-off titles have been released for Asian territories.
Counter-Strike (also known as Half-Life: Counter-Strike) is a first-person shooter video game developed by Valve Corporation. It was initially developed and released as a Half-Life modification by Minh “Gooseman” Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game’s intellectual property acquired. Counter-Strike was first released by Valve on the Microsoft Windows platform in 2000. The game later spawned a franchise, and is the first installment in the Counter-Strike series. Several remakes and Ports of Counter-Strike have been released on the Xbox console, as well as OS X and Linux. It is sometimes referred to as Counter-Strike 1.6 to distinguish it from other titles of the series, 1.6 being the final major software update the game received.
Set in various locations around the globe, players assume the roles of members of combating teams of the governmental counter-terrorist forces and various terrorist militants opposing them. During each round of gameplay, the two teams are tasked with defeating the other by the means of either achieving the map’s objectives, or else eliminating all of the enemy combatants. Each player may customize their arsenal of weapons and accessories at the beginning of every match, with currency being earned after the end of each round.
Counter-Strike is a first-person shooter game in which players join either the terrorist team, the counter-terrorist team, or become spectators. Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously. All players have only one life by default and start with a pistol as well as a knife.
The objectives vary depending on the type of map, and these are the most usual ones:
Bomb defusal: The terrorists must carry a bomb, plant it on one of the designated spots and protect it from being disarmed by the counter-terrorists before it explodes to win. The counter-terrorists win if the time runs out with no conclusion.
Hostage rescue: The counter-terrorists must rescue a group of hostages held by the terrorists to win. The terrorists win if the time runs out with no conclusion.
Assassination: One of the counter-terrorists is chosen to act as a VIP and the team must escort this player to a designated spot on the map to win the game. The terrorists win if the VIP is killed or if the time runs out with no conclusion.
A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as “freeze time”) to prepare and buy equipment, during which they cannot attack or move. They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral “buy zones” that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.
Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage, planting the bomb (Terrorist) or defusing the bomb (Counter-Terrorist).
The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.
Killed players become “spectators” for the duration of the round; they cannot change their names before their next spawn, text chat cannot be sent to or received from live players, and voice chat can only be received from live players and not sent to them. Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This form of cheating is known as “ghosting.”
Counter-Strike itself is a mod, and it has developed its own community of script writers and mod creators. Some mods add bots, while others remove features of the game, and others create different modes of play. Some mods, often called “admin plugins”, give server administrators more flexible and efficient control over their servers. There are some mods which affect gameplay heavily, such as Gun Game, where players start with a basic pistol and must score kills to receive better weapons, and Zombie Mod, where one team consists of zombies and must “spread the infection” by killing the other team (using only the knife). There are also the Superhero and mods which mix the first-person gameplay of Counter-Strike with an experience system, allowing a player to become more powerful as they continue to play. The game is also highly customizable on the player’s end, allowing the user to install or even create their own custom skins, HUDs, spray graphics, sprites, and sound effects, given the proper tools.
Main article: Valve Anti-Cheat
Counter-Strike has been a target for cheating in online games since its release. In-game, cheating is often referred to as “hacking” in reference to programs or “hacks” executed by the client. Valve has implemented an anti-cheat system called Valve Anti-Cheat (VAC). Players cheating on a VAC-enabled server risk having their account permanently banned from all VAC-secured servers.
With the first version of VAC, a ban took hold almost instantly after being detected and the cheater had to wait two years to have the account unbanned. Since VAC’s second version, cheaters are not banned automatically. With the second version, Valve instituted a policy of ‘delayed bans,’ the theory being that if a new hack is developed which circumvents the VAC system, it will spread amongst the ‘cheating’ community. By delaying the initial ban, Valve hopes to identify and ban as many cheaters as possible. Like any software detection system, some cheats are not detected by VAC. To remedy this, some servers implement a voting system, in which case players can call for a vote to kick or ban the accused cheater. VAC’s success at identifying cheats and banning those who use them has also provided a boost in the purchasing of private cheats. These cheats are updated frequently to minimize the risk of detection, and are generally only available to a trusted list of recipients who collectively promise not to reveal the underlying design. Even with private cheats however, some servers have alternative anticheats to coincide with VAC itself. This can help with detecting some cheaters, but most paid for cheats are designed to bypass these alternative server-based anticheats.
Partial solar eclipses are hazardous to view because the eye’s pupil is not adapted to the unusually high visual contrast: the pupil dilates according to the total amount of light in the field of view, not by the brightest object in the field. During partial eclipses most sunlight is blocked by the Moon passing in front of the Sun, but the uncovered parts of the photosphere have the same surface brightness as during a normal day. In the overall gloom, the pupil expands from ~2 mm to ~6 mm, and each retinal cell exposed to the solar image receives up to ten times more light than it would looking at the non-eclipsed Sun. This can damage or kill those cells, resulting in small permanent blind spots for the viewer. The hazard is insidious for inexperienced observers and for children, because there is no perception of pain: it is not immediately obvious that one’s vision is being destroyed.
During sunrise and sunset, sunlight is attenuated because of Rayleigh scattering and Mie scattering from a particularly long passage through Earth’s atmosphere, and the Sun is sometimes faint enough to be viewed comfortably with the naked eye or safely with optics (provided there is no risk of bright sunlight suddenly appearing through a break between clouds). Hazy conditions, atmospheric dust, and high humidity contribute to this atmospheric attenuation.
An optical phenomenon, known as a green flash, can sometimes be seen shortly after sunset or before sunrise. The flash is caused by light from the Sun just below the horizon being bent (usually through a temperature inversion) towards the observer. Light of shorter wavelengths (violet, blue, green) is bent more than that of longer wavelengths (yellow, orange, red) but the violet and blue light is scattered more, leaving light that is perceived as green.
Ultraviolet light from the Sun has antiseptic properties and can be used to sanitize tools and water. It also causes sunburn, and has other biological effects such as the production of vitamin D and sun tanning. Ultraviolet light is strongly attenuated by Earth’s ozone layer, so that the amount of UV varies greatly with latitude and has been partially responsible for many biological adaptations, including variations in human skin color in different regions of the globe.
The Moon is Earth’s only permanent natural satellite. It is the fifth-largest natural satellite in the Solar System, and the largest among planetary satellites relative to the size of the planet that it orbits (its primary). It is the second-densest satellite among those whose densities are known (after Jupiter’s satellite Io).
The Moon is thought to have formed approximately 4.5 billion years ago, not long after Earth. There are several hypotheses for its origin; the most widely accepted explanation is that the Moon formed from the debris left over after a giant impact between Earth and a Mars-sized body called Theia.
The Moon is in synchronous rotation with Earth, always showing the same face, with its near side marked by dark volcanic maria that fill the spaces between the bright ancient crustal highlands and the prominent impact craters. It is the second-brightest regularly visible celestial object in Earth’s sky after the Sun, as measured by illuminance on Earth’s surface. Its surface is actually dark (although it can appear a very bright white) with a reflectance just slightly higher than that of worn asphalt. Its prominence in the sky and its regular cycle of phases have made the Moon an important cultural influence since ancient times on language, calendars, art, and mythology.
The Moon’s gravitational influence produces the ocean tides, body tides, and the slight lengthening of the day. The Moon’s current orbital distance is about thirty times the diameter of Earth, with its apparent size in the sky almost the same as that of the Sun, resulting in the Moon covering the Sun nearly precisely in total solar eclipse. This matching of apparent visual size will not continue in the far future. The Moon’s linear distance from Earth is currently increasing at a rate of 3.82 ± 0.07 centimetres (1.504 ± 0.028 in) per year, but this rate is not constant.
The Soviet Union’s Luna programme was the first to reach the Moon with unmanned spacecraft in 1959; the United States’ NASA Apollo program achieved the only manned missions to date, beginning with the first manned lunar orbiting mission by Apollo 8 in 1968, and six manned lunar landings between 1969 and 1972, with the first being Apollo 11. These missions returned over 380 kg (840 lb) of lunar rocks, which have been used to develop a geological understanding of the Moon’s origin, the formation of its internal structure, and its subsequent history. After the Apollo 17 mission in 1972, the Moon has been visited only by unmanned spacecraft.
The usual English proper name for Earth’s natural satellite is “the Moon”. The noun moon is derived from moone (around 1380), which developed from mone (1135), which is derived from Old English mōna (dating from before 725), which ultimately stems from Proto-Germanic *mǣnōn, like all Germanic language cognates. Occasionally, the name “Luna” is used. In literature, especially science fiction, “Luna” is used to distinguish it from other moons, while in poetry, the name has been used to denote personification of our moon.
The principal modern English adjective pertaining to the Moon is lunar, derived from the Latin Luna. A less common adjective is selenic, derived from the Ancient Greek Selene (Σελήνη), from which is derived the prefix “seleno-” (as in selenography). Both the Greek Selene and the Roman goddess Diana were alternatively called Cynthia. The names Luna, Cynthia, and Selene are reflected in terminology for lunar orbits in words such as apolune, pericynthion, and selenocentric. The name Diana is connected to dies meaning ‘day’.